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7 Digital tools for student engagement across all grade levels

Neo LMS

When we can take risks by either trying something new or using digital tools for game-based and collaborative learning, we will see students engage more with the content. Additionally, it is important that we ask for their feedback so we can continue to provide the best learning opportunities for them.

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How an LMS can help teachers keep older students engaged

Neo LMS

This can come in various shapes and forms, but education technology will always be in the mix. So let’s explore how teachers can harness edtech resources, with a focus on school learning management systems, to maximize their limited time and supplies, while also delivering a more engaging, personalized experience for middle school students.

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Developing Academic Language Supports Equity

Digital Promise

In our vision, “multimodal” combines traditional aural, verbal, and textual aspects of language learning (reading, writing, speaking, and listening) with visual, kinesthetic, reflective, experiential, and collaborative learning modes. Game-based learning is one key strategy.

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6 Ways Technology Can Reinvent Parent-Teacher Conferences

Edsurge

In fact, we should use this technology to our advantage and add more ways that teachers and parents can work together face-to-face in helping every student succeed. If some parents don’t understand the technology you’re using in class, pool the conference slots and have groups of parents come in for personalized training.

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Answerables

Technology Tidbits

Answerables is a wonderful site that is a cross between Game Based Learning meets a Learning Management System. This is an innovative place where educators can "Gamify" a lesson and have their students collaborative learn in a safe 3D dimensional environment (think Second Life for kids).

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What is Active Learning? And Why it Matters

ViewSonic Education

Active learning in action. Many types of teaching activities facilitate active learning. From learning through play and project-based learning. To group work and technology-based learning. If students are participating in the learning process through experience, it’s active learning.

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Top 25 Sites/Apps of 2018

Technology Tidbits

Dystopia 2153 - An innovative new site that teaches programming/coding through the use of game based learning and graphic novels. TypeTastic - The best site around for student's K-12 (w/ educational portal) learning how to type/keyboard. Edji - An innovative new site for annotating texts for collaborative learning.