Remove Collaborative Learning Remove Game-Based Learning Remove Libraries Remove Technology
article thumbnail

7 Digital tools for student engagement across all grade levels

Neo LMS

When we can take risks by either trying something new or using digital tools for game-based and collaborative learning, we will see students engage more with the content. Additionally, it is important that we ask for their feedback so we can continue to provide the best learning opportunities for them.

article thumbnail

6 Ways Technology Can Reinvent Parent-Teacher Conferences

Edsurge

In fact, we should use this technology to our advantage and add more ways that teachers and parents can work together face-to-face in helping every student succeed. If some parents don’t understand the technology you’re using in class, pool the conference slots and have groups of parents come in for personalized training.

Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

article thumbnail

How Online Camps Help Kids Stay Connected to STEM Skills and Mentors Year-Round

MindShift

In addition to Ito, Connected Camps was launched by game designer and educator Katie Salen and makerspace whiz Tara Brown, a self-proclaimed trio of “girl geeks” who combine a wealth of experience in learning, technology and academia. She sees girls-only technology camps and clubs as a big plus.

STEM 60
article thumbnail

Elementary Technology Favorites by Grade Level

Tech Helpful

Recently one of our fifth grade teachers, Alice Sikkema, was chosen to present in the poster sessions at Georgia Education Technology Conference (GaETC). One of the things shared was the list of "tried and true" technology usage by grade level at our elementary school. She rocked it! The students are introduced to the research process.

article thumbnail

Learning Revolution Free Events - ISTE Unplugged + Hack Education - AERO - Gaming in Ed Call for Proposals - Students Driving Change

The Learning Revolution Has Begun

. - James Bellanca The Learning Revolution Project highlights our own "conference 2.0" virtual and physical events and those of our over 200 partners in the learning professions. We are already receiving some great presentation proposals for Library 2.014 and the Global Education Conference. Learn more and join the event here.

article thumbnail

Lumio and Canva for Education Announce All-New Integration to Bring Immersive Digital Learning to Life

eSchool News

The integration offers educators’ free access to export and upload Canva lessons, presentations, and other materials into Lumio to create interactive lessons with game-based activities, formative assessments, and more. It allows educators to bring their ideas and lessons to life with thousands of ready-to-use educational templates.

article thumbnail

Five Ways Teachers Can Use—and Create—Augmented Reality Experiences

Edsurge

Zombies had taken over the school library, and she and her fellow students had to work together to answer various questions about books—such as identifying where the index is located. On the screen, she saw her classroom just as though she were using the camera, but with one startling difference: There was a zombie floating in front of her.

Tablets 156