Remove Classroom Remove Game-Based Learning Remove Software Remove STEM
article thumbnail

3 Ways Game-Based Learning Can Boost Math Skills

EdTech Magazine

By Meghan Bogardus Cortez From providing motivation to assisting struggling students, games can help educators with tricky concepts.

article thumbnail

6 Digital tools that encourage computational thinking

Neo LMS

Computational thinking is an innovative approach to teaching that redesigns the STEM and ELA curriculums on a new framework. This framework focuses on turning students from consumers to content creators through game-based learning and computational thinking (CT) skills while developing their critical thinking and problem-solving skills.

Tools 366
Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

article thumbnail

How to Create Massive Multiplayer Kahoot Games

The CoolCatTeacher

Today’s guest, George Pearce, talks about how he streams Kahoot games, handles security and privacy, fights bots that allow cheating and attack his Kahoot games, and also how he deals with a lag to make game competitions more equitable even when hundreds of miles separate the learners. Stream by clicking here.

How To 447
article thumbnail

Minecraft in the Classroom

The CoolCatTeacher

Well, now we can all use Book Creator in our classrooms using the Chrome web browser. Now we can all use Book Creator in our classrooms, on any device, using the Chrome web browser. Minecraft in the Classroom. Minecraft in the classroom. In a normal classroom setting, they probably wouldn’t do that. Listen Now.

Classroom 368
article thumbnail

Active Learning in the Science Classroom

The CoolCatTeacher

Thirty-three-year Presidential Award Winning science teacher Glen Westbroek believes in creating active learning experiences in his science classroom. Today we kick off science week on the 10-Minute Teacher talking about active learning, Next Generation Science Standards, and what an engaging science classroom looks like.

Classroom 186
article thumbnail

Try SplashLearn for Summer Learning and Fall Success

The CoolCatTeacher

Instead of just points and leaderboards, SplashLearns’ Game-Based Learning approach starts with pedagogy, has students test the experience for fun, and only shares the final lessons that are fun and pedagogically sound. Parents have a dashboard to track progress. In-depth reports help parents know how their child is performing.

Learning 356
article thumbnail

Making Sense of the Metaverse in Education

EdTechTeacher

For example, high school teacher and EdTechTeacher instructor Douglas Kiang designed an Underwater Dome Project for his computer science students to build community and encourage teamwork in his face-to-face classroom. One simple use of AR is to augment classroom materials.

Education 190