Remove Classroom Remove Digital Citizenship Remove Industry Remove Professional Learning
article thumbnail

Organize, Streamline, and Empower Learning with H?para

A Principal's Reflections

Educators navigate uncharted waters that continually fluctuate as a result of COVID-19 and the Fourth Industrial Revolution. There were definitely excellent practices taking place in classrooms across the globe. The world has radically changed in unprecedented ways. Now don't get me wrong. All of that has changed in many schools.

article thumbnail

How to Drive Student Success With Creative Generative AI Tools in the Classroom: Part 2

Edsurge

Generative AI is incredibly exciting but also opens the door to new questions about ethics and responsibility in the digital age. Firefly is designed to be safe for commercial use, and thanks to guardrails encouraging appropriate use, it is ready to be used in classrooms. Let Adobe be your trusted Generative AI classroom partner.

Adobe 137
Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

article thumbnail

Fact or Fallacy: Why Esports Are Here to Stay in K–12 Schools

EdTech Magazine

Since then, access to personal computers and the internet as well as other advancements in technology have supported esports’ growth into a substantial industry with professional teams, high-stakes competitions, team sponsorships and more. More than 1,200 high schools participate in the High School Esports League. .

article thumbnail

How to Take Digital Citizenship Schoolwide During the 2016-17 School Year

Edsurge

Since our students are using technology to play, learn, and communicate while at home and at school, they should be learning how to use that technology responsibly. Full integration of digital citizenship (or DigCit) curriculum into every class and every content area—at every grade level—should be the goal to meet this need.

article thumbnail

4 Great Alternatives to Google Classroom

Ask a Tech Teacher

In today’s K-12 education ecosystem, most classroom management tools have moved online. This includes typical LMS (Learning Management Systems) functions like homework, classwork, schedules, quizzes, resources, and gradebooks so stakeholders–teachers and students–can access them from any location and any digital device.

Moodle 155
article thumbnail

Edtech Trends From 2020 And Beyond

Ask a Tech Teacher

So, in this article, I’m going to share my thoughts and experience about the technologies and solutions that reshape the educational industry and the way we learn in 2020 and beyond. The key features of video-assisted learning are scalability and repetitiveness. That’s why it’s better to prepare for any changes in advance.

Trends 286
article thumbnail

Beyond the Test: How Have We Learned This Decade?

Edsurge

Google, which officially debuted Classroom in 2014, is arguably as widespread in schools as Google’s usage is in the workplace. Google Classroom-2014. In many schools, students juggle multiple devices and frequently tackle projects that go far beyond rote learning and give them the experience of learning through doing.

Learning 106