article thumbnail

How to build a classroom escape room to spark curiosity in learning

Neo LMS

However, there are many different methods that we can bring into our classroom to get students up and moving and more importantly, collaborating. . One of them is the classroom escape room activity! . Since students spend so much time in classrooms, why not plan a quick “escape” to inspire curiosity for learning and engage students?

Classroom 521
article thumbnail

How to Use Data Driven Instruction in the Classroom

The CoolCatTeacher

From the Cool Cat Teacher Blog by Vicki Davis Follow @coolcatteacher on Twitter Today we'll dive deep into the transformative power of data analytics for your classroom! Importance of Data in Education 00:00:50:00 – 00:01:00:13 : Vicki Davis emphasizes the importance of data analytics in making classrooms more effective.

Data 315
Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

article thumbnail

How to weave video game principles into the classroom

eSchool News

The challenge posed to educators is how to gamify coursework that students can play, enjoy, and learn. Frustration in the classroom by learning a difficult topic is the same in a video game when a player is trying to complete a difficult level. Let’s continue the limit definition of a derivative as an example.

Video 135
article thumbnail

Google Classroom Bootcamp Duo Demo: Student and Teacher Views

The CoolCatTeacher

Alice Keeler and Vicki Davis demo both sides of Google Classroom From the Cool Cat Teacher Blog by Vicki Davis Follow @coolcatteacher on Twitter As so many of us schools are having to move quickly to Google Classroom, Alice Keeler sat down with me recently to do what we’re calling a “duo demo.”

Google 546
article thumbnail

Teachers’ Guide to Plagiarism

This article provides teachers with a step-by-step guide on how to handle plagiarism in the classroom: it examines the definition of the term "plagiarism" and its types with examples, describes common reasons students plagiarize, and provides tips for teachers to detect and prevent plagiarism among students.

article thumbnail

EdTech definitions every teacher should know: Part 1

Neo LMS

EdTech definitions every teacher should know. Read more: Can Pokemon Go be part of the classroom? Read more: 5 useful VR apps for the modern classroom. Best Online Definition – The Virtual Reality Society : “A three-dimensional, computer generated environment which can be explored and interacted with by a person.

EdTech 270
article thumbnail

EdTech definitions every teacher should know: Part 2

Neo LMS

Deep” here refers to how “deep” the algorithms can go in terms of mapping and labeling “higher” features and concepts from “lower” ones. However, definitions are not agreed upon. On balance I have found more references to the definition pertaining to pace. If differentiation is the ‘how’ then individualization is the ‘when’.”.

EdTech 264