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Game Based Learning in Action

The CoolCatTeacher

Game-based learning might not be what you think. On today’s show Matthew Farber, author of Game-Based Learning In Action: How an Expert Affinity Group Teaches with Games , talks about how to use games in the classroom effectively. Game-Based Learning in Action.

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10 Awesome Courses To Improve Your Online Classroom

The CoolCatTeacher

In a flipped classroom, students watch lectures and other lesson content on video. When video conferencing with your students, your engagement time is more limited, and therefore more valuable. So … now is a great time to flip your classroom and have students watch videos for their “homework” and asynchronous learning.

Course 337
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7 Digital tools for student engagement across all grade levels

Neo LMS

To engage students, we need tools that work well regardless of where learning is taking place — hybrid, virtual or in-person. Within one Buncee, you can add animations, 3D objects, audio and video, links and more. My older students use it for teaching a lesson or to present their project-based learning (PBL) findings.

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Top e-learning trends to keep an eye on in 2020

Neo LMS

If e-learning came to life as a method to augment face-to-face learning, it is now an approach to education that is bigger than the traditional method it was meant to support. Here are a few e-learning trends to keep an eye on in 2020: Video learning. Video is visually appealing, more engaging and interactive.

Trends 368
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How an LMS can help teachers keep older students engaged

Neo LMS

Part of the challenge for middle school educators is being able to motivate and meet the individual needs of students at a time when abilities, interests, and willingness to learn can vary considerably. Game-based learning. Teachers can also use such resources to increase engagement rates with gamification.

LMS 258
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How Research-Informed Games May Result in Deep Learning Experiences

Edsurge

Games can be particularly effective for engaging learners, promoting active participation and motivating students, both in and outside of the classroom. But for SplashLearn CEO Arpit Jain, it is important to make a distinction between gamification and game-based learning (GBL).

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Gamify Learning: 20+ Resources

Teacher Reboot Camp

People enjoy playing video games. When we play video games we learn, build, collaborate, problem-solve, explore, discover, and achieve goals. What if learning were more like playing a video game? Check out how to make your learning resemble video games in the slide presentation below.

Resources 302