User Generated Education

The Benefits of the Copy Stage of Making

User Generated Education

In Learning in the Making: How to Plan, Execute, and Assess Powerful Makerspace Lessons , I propose a model for the stages of making. I believe that the heart of making is creating new and unique things.

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Universal Skills for Learners: Increasing School Relevancy

User Generated Education

Kids are learning – but for way too many it occurs outside of the school environment rather than during school.

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Language Arts Lesson Using a micro:book

User Generated Education

In Learning in the Making I discuss the importance of and strategies for integrating technology into the curriculum. Maker education needs to be intentional.

My 2019 Highlights

User Generated Education

The post is describes my 2019 Highlights. I did this for four main reasons: We, especially as teachers, should spend more time reflecting on what we are doing well – our accomplishments. Often, we don’t get the recognition we deserve.

5 Costly Inventory Management Mistakes Schools Should Avoid

If your school is like most, inventory and/or asset management plays a critical role in daily operations.

Learning in the Making: The Role of the Educator as a Maker Educator

User Generated Education

I have been working with ASCD for the past few years to publish my book, Learning in the Making: How to Plan, Execute, and Assess Powerful Makerspace Lessons. It has finally been released for sale! Below is an except – Chapter 5: The Role of the Educator as a Maker Educator.

Expert Mentors: A Professional Development Model for STEM and Maker Education Implementation

User Generated Education

Implementing Maker, STEM, STEAM Education. In order to prevent STEM and maker education from becoming a flavor of the month, there needs to be specific strategies provided to educators on how to embed STEM and maker activities into their curriculum.

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A Maker Education PD Workshop

User Generated Education

I had the privilege of presenting a day long maker education workshop at Edutech Asia on November 7, 2019. I was excited about having teachers and other professionals from Singapore, Thailand, Philippines, Cambodia, India, Malaysia, and New Zealand attend.

Scratch and Makey Makey Across the Curriculum

User Generated Education

I love bringing physical computing into my classrooms: Physical computing means building interactive physical systems by the use of software and hardware that can sense and respond to the analog world.

Starting Off the School Year: It’s About the Learners

User Generated Education

I always start off the school year focusing on connections – my connections to the students, their connections to me and the other in the class.

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Custom eLearning: What to Consider as an L&D Manager

A custom eLearning project is an exciting opportunity, but any L&D Manager will also tell you it can be challenging. Inno-versity shares 5 points to consider before kicking off your project. These concepts are critical to addressing the most common pain points which, IF addressed, will ensure success.

Shoe Design Project

User Generated Education

As the final project of the school year, I asked a group of my gifted 4th through 6th graders to design and prototype a new type of shoe.

2020: A Clear Vision for Our Learners

User Generated Education

20/20 vision is a term for visual acuity in which the numerator refers to distance and the denominator refers to size. Visual acuity (VA) commonly refers to the clarity of vision. Vision is all about clarity. 20/20 vision is perfect, high-definition clarity. The question is: How clear is your vision?

A New School Makerspace

User Generated Education

I am beyond elated – our PreK-6 elementary school received monies, through our district’s Computer Science Resolution 2025, to create a STEAM (science, technology, arts, math) makerspace. I never thought our Title 1 school would get the opportunity to create such a space.

Authentic Learning Experiences

User Generated Education

Providing authentic learning experiences to all learners should be the highest prior for all administrators, curriculum developers, and teachers.

Teachers’ Guide to Plagiarism

This article provides teachers with a step-by-step guide on how to handle plagiarism in the classroom: it examines the definition of the term "plagiarism" and its types with examples, describes common reasons students plagiarize, and provides tips for teachers to detect and prevent plagiarism among students.

I Have a Dream: Authentic Learning

User Generated Education

I wrote a post earlier this year entitled, Authentic Learning Experiences. Some of the characteristics of authentic learning I identified are summarized in this graphic: The Task.

Maker-Enhanced Writing Workshop: Character Development

User Generated Education

Readers of my blog know my thoughts and feelings about effective student learning. I have written blogs on: All Lesson Should Be Interdisciplinary Learning – [link]. The Imperative of Experiential and Hands-On Learning – [link]. Authentic Learning Experiences – [link].

All Lessons Should Be Interdisciplinary

User Generated Education

I am not a fan of worksheets. In fact, I hate most of them. They don’t teach real world skills. How often does someone do worksheets outside of school? How often when they become adults?

micro:bits for good

User Generated Education

At the beginning of November, 2019, I had the opportunity to travel to Singapore to attend and present at Edutech Asia 2019. During that time, I had the opportunity to hear about their initiative to use micro:bits to help students learn technology in authentic ways.

Key Elements for Successful eLearning Projects

Discover how this rapid development process creates engaging, custom learning solutions on a timeline that works for you, why a strong learning culture is important, and how to showcase your Return on Learning (ROL) using data to tell the story.

Helping Learners Move Beyond “I Can’t Do This”

User Generated Education

I work part-time with elementary learners – with gifted learners during the school year and teaching maker education camps during the summer.

My List of Best Education Videos – 2019

User Generated Education

Here is my annual list of best education videos. Youth Voice. As you’ll notice the first several are youth voices. “The power of youth is the common wealth of the entire world… No segment in society can match the power, idealism, enthusiasm and courage of young people.”

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Going On A STEM-Maker Journey WITH My Students

User Generated Education

Last semester, I worked with a few high school students to create a project for the New Mexico Governor’s STEM Challenge. Being a learner-centric, process-oriented educator (hence, the name of my blog – User Generated Education), I embraced the following practices during this project.

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Game Jam: Creating a Video Game

User Generated Education

The Game Jam was developed for and offered through the Santa Fe Public Schools’ SAGE (Services for Advanced and Gifted Education) Program although any school or youth group could enter. The game categories were: Board, Card, Action, and Video games.

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The Ultimate 12 Step Guide For Choosing The Perfect Learning Management System

Picking the wrong LMS can cost you. Don’t settle for a disconnected, hard-to-use, expensive system that doesn’t meet your needs. Follow these 12 steps crafted by Lambda Solutions' LMS experts, and find your perfect eLearning solution!

Making a Pitch for Social Entrepreneurship

User Generated Education

I have done a social entrepreneurship unit with two groups of gifted students, grades 3rd through 6th. It was one of my favorite units. ever, and from their reactions, I believe it was one of theirs, too.

Choice + Imagination = Fantastic Results

User Generated Education

The use of Destination Imagination (DI) has been recommended by my supervisor for use with gifted students. I teach gifted students at two Title 1 elementary schools. DI MISSION.

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Why do we group students by manufacture date?

User Generated Education

Ken Robinson once famously said, “Students are educated in batches, according to age, as if the most important thing they have in common is their date of manufacture.” (Ken Ken Robinson, The Element: How Finding Your Passion Changes Everything ).

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Pi Day: An Example of an Interdisciplinary, Engaging Lesson

User Generated Education

I have the privilege of teaching my gifted elementary students for multiple years.

Leveraging Learner Variability to Elevate Equity in EdTech

Speaker: Vic Vuchic, Chief Innovation Officer & Executive Director, Learner Variability Project

In this webinar, Vic Vuchic, Chief Innovation Officer of Digital Promise, will share his insights into the modern boom in neuroscience and learning sciences research. You'll discover how much more we know now about how students learn - and how we can use that knowledge to create EdTech-enabled classrooms that can meet the diverse needs of all students.

Educators as Active Listeners

User Generated Education

I have a few sayings I often use in my teacher education courses and PD workshops for teachers related to active listening. They include: If the teacher is doing more talking than the students, then this is a problem.

Sustainable Development Goals: Writing Journals

User Generated Education

The 2030 Agenda for Sustainable Development, adopted by all United Nations Member States in 2015, provides a shared blueprint for peace and prosperity for people and the planet, now and into the future.

A Brain Science Hyperdoc Activity

User Generated Education

Judy Willis, a neuroscientist turned teacher, in How to Teach Students About the Brain writes: If we want to empower students, we must show them how they can control their own cognitive and emotional health and their own learning. Teaching students how the brain operates is a huge step.

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The World’s Largest Lesson: Global Goals Activities

User Generated Education

I have a strong belief that education should assist learners in developing the desire and skills for global stewardship. I discussed this in my post, Empathy and Global Stewardship: The Other 21st Century Skills [link].

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EdTech at School

This E-book is designed to support educators with case studies of education technology use at school.