User Generated Education

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Social Entrepreneurship Unit with Elementary Students (2024): A Perfect STEAM Lesson

User Generated Education

This is my 3rd time doing this project with my gifted learners, grades 4th through 6th. It was one of my favorite units. ever, and from their reactions, I believe it was one of theirs, too. I call it a perfect STEAM (science, technology, engineering, arts, and math) unit. The first part of this post explains some of the rationale for this project, and the second part describes the unit, itself.

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micro:bit Projects Coded with Python

User Generated Education

I have a strong emphasis with a few groups of my gifted students in integrating physical computing into my instructional activities. I’ve discussed the benefits of physical computing in Scratch and Makey Makey Across the Curriculum. As I have my students in my classes for several years during their 2nd through 6th grade education, I start teaching them block coding using MakeCode and Scratch in the early grades.

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Advanced micro:bit Projects: Artificial Intelligence and the MakeCode Data Logger Spoon Race

User Generated Education

I love bringing physical computing into my classrooms: Physical computing refers to the use of tangible, embedded microcontroller-based interactive systems that can sense the world around them and/or control outputs such as lights, displays and motors. Assembling the hardware elements of a physical computer and programming it with the desired behavior provides a creative and educational experience.

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Workshop: Using Makey Makeys and micro:bits Across the Curriculum

User Generated Education

This is an overview of my workshop at FETC (Future of Technology Education Conference).

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The First Days of the School Year: It’s About the Learners Not the Content

User Generated Education

Too many classes, all grade levels, begin the school year with getting down to academic business – starting to cover content, discussing expectations regarding academic requirements, giving tests, and other academic information provided by the teacher to the students in a mostly one-way communication. The human or social element is way too often disregarded.

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Applications of AI Tools in the Gifted Education Classroom – A Conference Presentation

User Generated Education

I had the opportunity to present AI Tools in the Gifted Education Classroom at the UCONN national gifted conference, Confratute 2023. My session description (originally written by me and tweaked by ChatGPT) was: Incorporating AI tools into the gifted education classroom can offer new and exciting opportunities for both teachers and students. By embracing these tools and learning how to use them effectively, we can prepare our students for the future and stay ahead of the curve.

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Toy Making and Hacking Camp

User Generated Education

Each summer, I teach a toy making and hacking camp for 3rd through 6th graders. It is three hours per day for five days. I enjoy offering “the public” similar activities as I do with my gifted students during the school year. I know there are rewards for the kids while engaging in hands-on/minds-on learning. I also get rewarded by observing students do activities I developed and/or found.