User Generated Education

Increasing Student Participation During Zoom Synchronous Teaching Meetings

User Generated Education

Due to Coronavirus, many schools are moving online, and teaching through Zoom meetings. If it is only being used to present content to students, then why not just record videos and have students watch them on their own?

Universal Skills for Learners: Increasing School Relevancy

User Generated Education

Kids are learning – but for way too many it occurs outside of the school environment rather than during school.

Survey 339

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My Educational Learning Plan for the Coronavirus-Induced Hiatus

User Generated Education

I, like many of you, have gone into a somewhat involuntary social distancing and isolation (mostly) due to my school and health club closures and recommendation to stay away from crowds. It’s just my cats and I (gives new meaning to home alone).

Sometimes Kids Just Need to Play During School

User Generated Education

Teachers get so much pressure to meet standards and prepare students for state mandated tests, that I believe they forget their students are just kids. Because of this pressure, too many teacher education and professional development strategies stress the concept of time on task.

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Why Smoking Costs Employers More Than They Realize

Your employees are smoking, and at a cost of $7,000 per year for each employee who smokes, that adds up - fast! This free report will show you how an effective cessation program pays for itself.

The Benefits of the Copy Stage of Making

User Generated Education

In Learning in the Making: How to Plan, Execute, and Assess Powerful Makerspace Lessons , I propose a model for the stages of making. I believe that the heart of making is creating new and unique things.

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Learning in the Making: The Role of the Educator as a Maker Educator

User Generated Education

I have been working with ASCD for the past few years to publish my book, Learning in the Making: How to Plan, Execute, and Assess Powerful Makerspace Lessons. It has finally been released for sale! Below is an except – Chapter 5: The Role of the Educator as a Maker Educator.

Language Arts Lesson Using a micro:book

User Generated Education

In Learning in the Making I discuss the importance of and strategies for integrating technology into the curriculum. Maker education needs to be intentional.

Letting Your Learners Experience Productive Struggle

User Generated Education

I came into teaching through a non-traditional, backdoor route – through a graduate degree in counselor education and through being an adventure therapist, whereby I took at-risk youth on extended wilderness trips.

Scratch and Makey Makey Across the Curriculum

User Generated Education

I love bringing physical computing into my classrooms: Physical computing means building interactive physical systems by the use of software and hardware that can sense and respond to the analog world.

Need Remote Learning ASAP? Don’t Pick Your Next LMS Before Reading This!

Need to go remote or move your training programs online? Download this guide to identify and overcome the biggest eLearning challenges so you can pick the perfect LMS without wasting time, money, and effort, even if you are just starting your eLearning journey.

Authentic Learning Experiences

User Generated Education

Providing authentic learning experiences to all learners should be the highest prior for all administrators, curriculum developers, and teachers.

All Lessons Should Be Interdisciplinary

User Generated Education

I am not a fan of worksheets. In fact, I hate most of them. They don’t teach real world skills. How often does someone do worksheets outside of school? How often when they become adults?

Expert Mentors: A Professional Development Model for STEM and Maker Education Implementation

User Generated Education

Implementing Maker, STEM, STEAM Education. In order to prevent STEM and maker education from becoming a flavor of the month, there needs to be specific strategies provided to educators on how to embed STEM and maker activities into their curriculum.

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2020: A Clear Vision for Our Learners

User Generated Education

20/20 vision is a term for visual acuity in which the numerator refers to distance and the denominator refers to size. Visual acuity (VA) commonly refers to the clarity of vision. Vision is all about clarity. 20/20 vision is perfect, high-definition clarity. The question is: How clear is your vision?

5 Costly Inventory Management Mistakes Schools Should Avoid

If your school is like most, inventory and/or asset management plays a critical role in daily operations.

Helping Learners Move Beyond “I Can’t Do This”

User Generated Education

I work part-time with elementary learners – with gifted learners during the school year and teaching maker education camps during the summer.

Maker-Enhanced Writing Workshop: Character Development

User Generated Education

Readers of my blog know my thoughts and feelings about effective student learning. I have written blogs on: All Lesson Should Be Interdisciplinary Learning – [link]. The Imperative of Experiential and Hands-On Learning – [link]. Authentic Learning Experiences – [link].

My 2019 Highlights

User Generated Education

The post is describes my 2019 Highlights. I did this for four main reasons: We, especially as teachers, should spend more time reflecting on what we are doing well – our accomplishments. Often, we don’t get the recognition we deserve.

Shoe Design Project

User Generated Education

As the final project of the school year, I asked a group of my gifted 4th through 6th graders to design and prototype a new type of shoe.

Need Remote Learning NOW? Get Online Quickly & Easily With This Can’t-Miss Guide

Remote learning is becoming more important than ever. Whether you’re scrambling to get your eLearning launched, or need to upgrade to meet increased demand, this guide will eliminate the guesswork so you can find your perfect LMS!

Starting Off the School Year: It’s About the Learners

User Generated Education

I always start off the school year focusing on connections – my connections to the students, their connections to me and the other in the class.

Survey 266

I Have a Dream: Authentic Learning

User Generated Education

I wrote a post earlier this year entitled, Authentic Learning Experiences. Some of the characteristics of authentic learning I identified are summarized in this graphic: The Task.

A New School Makerspace

User Generated Education

I am beyond elated – our PreK-6 elementary school received monies, through our district’s Computer Science Resolution 2025, to create a STEAM (science, technology, arts, math) makerspace. I never thought our Title 1 school would get the opportunity to create such a space.

A Maker Education PD Workshop

User Generated Education

I had the privilege of presenting a day long maker education workshop at Edutech Asia on November 7, 2019. I was excited about having teachers and other professionals from Singapore, Thailand, Philippines, Cambodia, India, Malaysia, and New Zealand attend.

EdTech at School

This E-book is designed to support educators with case studies of education technology use at school.

micro:bits for good

User Generated Education

At the beginning of November, 2019, I had the opportunity to travel to Singapore to attend and present at Edutech Asia 2019. During that time, I had the opportunity to hear about their initiative to use micro:bits to help students learn technology in authentic ways.

Choice + Imagination = Fantastic Results

User Generated Education

The use of Destination Imagination (DI) has been recommended by my supervisor for use with gifted students. I teach gifted students at two Title 1 elementary schools. DI MISSION.

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Pi Day: An Example of an Interdisciplinary, Engaging Lesson

User Generated Education

I have the privilege of teaching my gifted elementary students for multiple years.

Game Jam: Creating a Video Game

User Generated Education

The Game Jam was developed for and offered through the Santa Fe Public Schools’ SAGE (Services for Advanced and Gifted Education) Program although any school or youth group could enter. The game categories were: Board, Card, Action, and Video games.

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6 eLearning Trends in Custom eLearning Solutions

Most digital learning trends focus too much on the "digital" and not enough on the "learning". It is not enough that content builders master available tools. We need a return to core learning fundamentals. Get Inno-Versity's eBook for 6 of the most important trends coming to digital learning.

Why do we group students by manufacture date?

User Generated Education

Ken Robinson once famously said, “Students are educated in batches, according to age, as if the most important thing they have in common is their date of manufacture.” (Ken Ken Robinson, The Element: How Finding Your Passion Changes Everything ).

Groups 285

Making a Pitch for Social Entrepreneurship

User Generated Education

I have done a social entrepreneurship unit with two groups of gifted students, grades 3rd through 6th. It was one of my favorite units. ever, and from their reactions, I believe it was one of theirs, too.

Educators as Active Listeners

User Generated Education

I have a few sayings I often use in my teacher education courses and PD workshops for teachers related to active listening. They include: If the teacher is doing more talking than the students, then this is a problem.

The World’s Largest Lesson: Global Goals Activities

User Generated Education

I have a strong belief that education should assist learners in developing the desire and skills for global stewardship. I discussed this in my post, Empathy and Global Stewardship: The Other 21st Century Skills [link].

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Custom eLearning: What to Consider as an L&D Manager

A custom eLearning project is an exciting opportunity, but any L&D Manager will also tell you it can be challenging. Inno-versity shares 5 points to consider before kicking off your project. These concepts are critical to addressing the most common pain points which, IF addressed, will ensure success.