User Generated Education

Shoe Design Project

User Generated Education

As the final project of the school year, I asked a group of my gifted 4th through 6th graders to design and prototype a new type of shoe.

Scratch and Makey Makey Across the Curriculum

User Generated Education

I love bringing physical computing into my classrooms: Physical computing means building interactive physical systems by the use of software and hardware that can sense and respond to the analog world.

Game Jam: Creating a Video Game

User Generated Education

The Game Jam was developed for and offered through the Santa Fe Public Schools’ SAGE (Services for Advanced and Gifted Education) Program although any school or youth group could enter. The game categories were: Board, Card, Action, and Video games.

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I Have a Dream: Authentic Learning

User Generated Education

I wrote a post earlier this year entitled, Authentic Learning Experiences. Some of the characteristics of authentic learning I identified are summarized in this graphic: The Task.

6 eLearning Trends in Custom eLearning Solutions

Most digital learning trends focus too much on the "digital" and not enough on the "learning". It is not enough that content builders master available tools. We need a return to core learning fundamentals. Get Inno-Versity's eBook for 6 of the most important trends coming to digital learning.

Authentic Learning Experiences

User Generated Education

Providing authentic learning experiences to all learners should be the highest prior for all administrators, curriculum developers, and teachers.

All Lessons Should Be Interdisciplinary

User Generated Education

I am not a fan of worksheets. In fact, I hate most of them. They don’t teach real world skills. How often does someone do worksheets outside of school? How often when they become adults?

Pi Day: An Example of an Interdisciplinary, Engaging Lesson

User Generated Education

I have the privilege of teaching my gifted elementary students for multiple years.

Helping Learners Move Beyond “I Can’t Do This”

User Generated Education

I work part-time with elementary learners – with gifted learners during the school year and teaching maker education camps during the summer.

Making a Pitch for Social Entrepreneurship

User Generated Education

I have done a social entrepreneurship unit with two groups of gifted students, grades 3rd through 6th. It was one of my favorite units. ever, and from their reactions, I believe it was one of theirs, too.

5 Costly Inventory Management Mistakes Schools Should Avoid

If your school is like most, inventory and/or asset management plays a critical role in daily operations.

Sustainable Development Goals: Writing Journals

User Generated Education

The 2030 Agenda for Sustainable Development, adopted by all United Nations Member States in 2015, provides a shared blueprint for peace and prosperity for people and the planet, now and into the future.

Choice + Imagination = Fantastic Results

User Generated Education

The use of Destination Imagination (DI) has been recommended by my supervisor for use with gifted students. I teach gifted students at two Title 1 elementary schools. DI MISSION.

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Why do we group students by manufacture date?

User Generated Education

Ken Robinson once famously said, “Students are educated in batches, according to age, as if the most important thing they have in common is their date of manufacture.” (Ken Ken Robinson, The Element: How Finding Your Passion Changes Everything ).

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Elementary Social Entrepreneurship: A Perfect STEAM Lesson

User Generated Education

I am completing a social entrepreneurship unit with my gifted students, grades 2nd through 5th. It was one of my favorite units. ever, and from their reactions, I believe it was one of theirs, too. I call it a perfect STEAM (science, technology, engineering, arts, and math) unit.

Custom eLearning: What to Consider as an L&D Manager

A custom eLearning project is an exciting opportunity, but any L&D Manager will also tell you it can be challenging. Inno-versity shares 5 points to consider before kicking off your project. These concepts are critical to addressing the most common pain points which, IF addressed, will ensure success.

My List of Top Ten Videos of 2018

User Generated Education

I think we are living in amazing times whereby we can access and view high quality videos for free! I have selected some of my favorites from 2018. My criteria for their selection are that they made me laugh, cry, cheer, and/or made me feel inspired and hopeful.

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Beginning the School Year With Connections: 2018

User Generated Education

I have written before about the beginning of the school year, Beginning the School Year: It’s About Connections Not Content. I begin all classes focusing on having the students make connections between each other and with me. I want students to learn about one another in a personal way.

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Educators as Active Listeners

User Generated Education

I have a few sayings I often use in my teacher education courses and PD workshops for teachers related to active listening. They include: If the teacher is doing more talking than the students, then this is a problem.

Focusing on the Process: Letting Go of Product Expectations

User Generated Education

I am a process-oriented educator. I focus on how to learn rather than what to learn. I’ve addressed this in Freedom to Learn : In order to facilitate these desired elements of learning, I believe it is important to focus on the process of learning rather than the products of learning.

Key Elements for Successful eLearning Projects

Discover how this rapid development process creates engaging, custom learning solutions on a timeline that works for you, why a strong learning culture is important, and how to showcase your Return on Learning (ROL) using data to tell the story.

Gingerbread House Making: A Fun and Engaging Cross-Curricular Lesson

User Generated Education

I believe that educators can be intentional in setting up environments where learners’ propensity to create flourishes. Some elements that can assist with this kind of unbridled making and creating include: Open ended projects that promote self-directed differentiation and personalization.

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The World’s Largest Lesson: Global Goals Activities

User Generated Education

I have a strong belief that education should assist learners in developing the desire and skills for global stewardship. I discussed this in my post, Empathy and Global Stewardship: The Other 21st Century Skills [link].

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Introducing Design Thinking to Elementary Learners

User Generated Education

Design thinking is an approach to learning that includes considering real-world problems, research, analysis, conceiving original ideas, lots of experimentation, and sometimes building things by hand.

Day of the Dead (Dia de los Muertos) Displays: A Maker Education Project

User Generated Education

I have lived in Santa Fe, New Mexico for a few decades. One of my favorite things about living here is that it celebrates and embraces Hispanic and Mexican cultural traditions. I have the privilege of working with gifted kids at two elementary schools with over 80% Hispanic students.

Teachers’ Guide to Plagiarism

This article provides teachers with a step-by-step guide on how to handle plagiarism in the classroom: it examines the definition of the term "plagiarism" and its types with examples, describes common reasons students plagiarize, and provides tips for teachers to detect and prevent plagiarism among students.

The Importance of Civics Education

User Generated Education

Truth be told, I always disliked history and government classes as a K through undergraduate student. I found it dry, boring, irrelevant, and unimportant. I believe this was due to it all being about memorization. memorizing events and dates in history; memorizing the branches of government; memorizing states and their capitols. This type of learning reflects only remembering, the lowest level of Bloom’s Taxonomy.

Reflecting on Maker Experiences with Reflection Cards

User Generated Education

I’ve discussed the importance of reflection in my Framework for Maker Education ; and specifically discussed reflecting on the maker experiences in several of my blog posts: Reflecting on the Making Process [link]. The Maker as a Reflective Practitioner [link].

Beginning the School Year: It’s About the Learners Not the Content

User Generated Education

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Assessing Maker Education Projects

User Generated Education

Institutionalized education has given assessment a bad reputation; often leaves a sour taste in the mouths of many teachers, students, and laypeople.

LMS Comparison: What Learning Solution is the Best Fit for Your Business?

Explore this detailed guide to see how traditional Learning Management Systems compare to an advanced online learning platform, and find out which type of solution is best suited to meet your learning program needs.

Simple and Rube Goldberg Machines: A Maker Education, STEAM Lesson

User Generated Education

Recently I facilitated a simple machines leading into Rube Goldberg machines lesson with my gifted elementary students. As I’ve discussed in past blog posts, I use several criteria to guide my lesson design: Instructional challenges are hands-on and naturally engaging for learners.

Integrating Maker Education into the Curriculum

User Generated Education

Rather than the maker experiences being an after school program, an add on activity, or an activity that is implemented when students have done their regular lessons work, it should be part of the regular, day-to-day curriculum.

Robot-Enhanced Creative Writing and Storytelling (featuring Ozobot and Wonder’s Dot)

User Generated Education

There have been complaints leveraged against out of the box robots like Dash and Dot, Ozobot, Hummingbird, Sphero. The complaints usually revolve around the canned and prescriptive nature of their uses and programs, that they lack creative engagement by the younger users.

A Fuller Framework for Making in Maker Education

User Generated Education

Background Information. I recently learned, for the first time, about Aristotle’s belief that there were three basic activities of humans: theoria (thinking), poiesis (making), and praxis (doing).

Today’s Curriculum for the Higher Ed HR Leader

Speaker: Joseph Clay, Business Transformation Strategist at Oracle, and Jeffrey Haynes, Director with Baker Tilly Virchow Krause, LLP

Today’s universities and colleges face many challenges ranging from reconciling financial pressures, to ensuring student success, to managing complicated workforce dynamics. One thing they all have in common: Their head of HR must align the HR function to best support the institution as it navigates this current landscape.

Educators as Purveyors of Hope

User Generated Education

My advanced degree is in counseling. I sought this degree due to my affinity towards at-risk and adjudicated youth.

Design Thinking Process and UDL Planning Tool for STEM, STEAM, Maker Education

User Generated Education

Post by Jackie Gerstein, Ed.D. jackiegerstein and Barbara Bray @bbray27. Crossed posted at [link]. If there is a makerspace in your school, it may be down the hall, in the library, or in another building.

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Teaching Elementary-Level Learners About the Brain

User Generated Education

Judy Willis in How to Teach Students About the Brain writes: If we want to empower students, we must show them how they can control their own cognitive and emotional health and their own learning. Teaching students how the brain operates is a huge step.

Qualities of Effective Educator Professional Development

User Generated Education

Most administrators and teachers believe in the importance and value of professional development. Sadly, though, too many teachers believe that those mandatory, one-size-fits-all professional development sessions offered by their schools are a waste of time and money.