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How to Use Fortnite in the Classroom

The CoolCatTeacher

In his prior role as a Computer Science teacher, he created a custom-made curriculum, using elements of game design and game-based learning, to captivate and engage his students.

Adobe 331
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It’s 2020: Have Digital Learning Innovations Trends Changed?

Edsurge

The primary trends identified by the team were: adaptive learning, open education resources (OER), gamification and game-based learning, MOOCs, LMS and interoperability, mobile devices, and design. To those working in higher education, some of the trends presented by the team may not have come as a surprise.

Trends 194
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How to Create Massive Multiplayer Kahoot Games

The CoolCatTeacher

This year’s is a fun “Remember When” edition which will feature 32 scenarios that we educators miss and don’t miss about classroom life before 2020. He teaches his grade 7 & 8 students math, science, and STEM. George is focused on providing students with fun, engaging, and joyful learning experiences. Bio as submitted.

How To 447
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John Deere Foundation’s Impact on MIND’s Mission and Student Math Achievement

MIND Research Institute

The Future is STEM/STEAM. We celebrated National STEM/STEAM Day just a few weeks ago, a reminder of how important it is to foster our students’ curiosity around math and science endeavors. STEM/STEAM is everywhere you can imagine and is an indispensable part of our everyday lives.

STEM 52
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Augmented Reality Lessons You Can Use Now

The CoolCatTeacher

Edition” features 32 scenarios that educators both miss and don’t miss about classroom life before 2020. Sponsor : Advancement Courses’ Tournament of Teachers bracket challenge is back again for the fourth year in a row and voting is now open from March 22 to March 31. Currently, this year’s “Remember When.

Company 339
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Making Sense of the Metaverse in Education

EdTechTeacher

Neon, the world’s first “Artificial Human,” was introduced by Samsung-funded Star Labs in 2020. Neons can learn things about their user, speak in any language, and are being marketed as educational tutors. Fully immersive 3D VR and AR worlds will place the users inside games and go beyond the limits of 2D game screens.

Education 190
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World-Premiere Exhibit Explains Minecraft to the Most Challenging Audience: Parents

Edsurge

You can hear dialogue, you get this sort of in-game notebook where you're gathering vocabulary.” But even the apparently straightforward STEM activities such as chemistry are complex, under the hood. Everybody who gets into Minecraft, it’s basically constant failure,” Peck said, “as you’re learning how it all works and how to do it.”