Game-Based Learning Gains Steam in Higher Education: Triseum Raises $1.43 Million to Transform Educational Experiences for Students
EdNews Daily
MAY 31, 2016
million, on the heels of their official market launch and initial game release due June 1st, 2016, raising the total investment to nearly $2 million. Student graduation and thruput of students is dropping and our educational delivery method for our mobile, digitally driven next generation is failing.
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