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A LOOK INSIDE a Digital Shop Class: Game Based Learning, Design Thinking and …

The CoolCatTeacher

Kevin is using game based learning and every cutting edge tool you can imagine to ignite curiosity and spur on student achievement. Teams are forming now for the Spring 2016 quest, kicking off February 8, 2016. Learn more how you and your students can join now! . Does this sound like a dream? Hi friends.

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Game-Based Learning Gains Steam in Higher Education: Triseum Raises $1.43 Million to Transform Educational Experiences for Students

EdNews Daily

million, on the heels of their official market launch and initial game release due June 1st, 2016, raising the total investment to nearly $2 million. When Education Game Development Is Done Right, It Works. Triseum has quickly changed the landscape of the emerging Game-Based Learning (GBL) industry.

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Video: Using Game-based Learning in the Classroom to Develop Productive Struggle

MIND Research Institute

In this video, I'll share some game-based learning strategies that can develop students' capacity for productive struggle. Try incorporating game-based learning in the classroom and let us know how it goes! List of board games with mathematical thinking. More research behind game-based learning.

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Cool Cat Teacher’s Gift List 2016 Edition

The CoolCatTeacher

Explore Like a Pirate: Engage, Enrich, and Elevate Your Learners with Gamification and Game-Inspired Course Design by Michael Matera is one of those books I keep by my desk as I become better at Game Based Learning. On top of that, when he lost use of his dominant eye, he learned to shoot again with his other eye.

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Augmented Reality Lessons You Can Use Now

The CoolCatTeacher

Games4Ed facilitates collaborations between educators, researchers, game developers, publishers, and policymakers to further the use of games and other immersive strategies in schools. Mitch served on the Board of the Ed-Tech Industry Network (ETIN) of the SIIA from 2012-2019, was cochair from 2015-2016, and was the chair in 2019.

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CoSN 2016: NMC Offers a Taste of the Future of Classroom Technology

EdTech Magazine

Frank Smith Virtual reality’s role in education is obscured by the hype curve, according to a leading industry technology analyst.

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Age of Learning’s Latest Is a $100 Million Educational Game

Edsurge

Creating a game that is both educational and entertaining is not for the faint of heart—or capital. Age of Learning has plenty of the latter, thanks in part to a $150 million fundraise in 2016. The game was designed for the consumer family market—not schools—which is an emerging growth area for game-based learning companies. “We