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And the top e-learning trends for 2016 are.

Neo LMS

It’s December, it’s almost the end of the year and it's time to talk about the 2016 e-learning trends. Second, the introduction of gamification. Initially thought by some experts and even teachers as a gimmick , gamification quickly caught the interest of the ed tech world, because the best way to teach students is to play games.

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Strategies for Motivating Students: Start with Intrinsic Motivation

Waterford

And finally, gamification can have an engaging place in the classroom if intrinsic motivation is prioritized.[4] 4] In a nutshell, gamification is the use of activities and rewards to teach different learning concepts. A Comparative Analysis of Student Motivation in Traditional Classroom and E-Learning Courses. Wighting, M.,

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Cool Cat Teacher’s Gift List 2016 Edition

The CoolCatTeacher

Explore Like a Pirate: Engage, Enrich, and Elevate Your Learners with Gamification and Game-Inspired Course Design by Michael Matera is one of those books I keep by my desk as I become better at Game Based Learning. I love when PhD students contact me about these books that are being assigned in their courses. Love this book!

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It’s Pedagogy Go With Location-Based Mobile Learning At The University Of South Australia

EdNews Daily

Between 2014-2016 the University of South Australia has been using the pedagogy associated with both playing and designing LBMLGs to blaze a trail that is informing the development of a contextually-based mobile learning framework for higher education. Professor Thomas Maak, Professor in Responsible Leadership, University of South Australia.

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35 Take-aways from Summer 2016 Professional Development

Ask a Tech Teacher

Ask a Tech Teacher’s Summer PD 2016 just ended. Some had been teaching for thirty years and still enthusiastically embraced everything from twitter to the gamification of education. The Tech-infused Classroom. The Differentiated Teacher. Teach Writing with Tech. 20 Webtools in 20 Days. They are life long learners.

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Anniversary edition: Top 10 posts of the NEO Blog

Neo LMS

From well-known subjects of education technology, like BYOD and gamification, to technical aspects regarding school LMSs, to trying to guess the future, the NEO Blog covered it all in its rather short existence. Gamification in the classroom: small changes and big results. How to create beautiful online courses: colors.

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7 e-learning trends for educational institutions in 2017

Neo LMS

2016 so far has been a very challenging year, yet also very rewarding. One very good thing of 2016 was that the ed tech world never stopped evolving, not even for a second. Without further ado, here are seven e-learning trends that could shape the edtech landscape in 2017: Gamification. Official degrees for online courses.

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