article thumbnail

How K–12 Classrooms Can Benefit from Robotics

EdTech Magazine

Tech integration — from laptops and mobile apps to robots — aligns with students’ everyday experience and helps them connect with critical concepts. Tech integration — from laptops and mobile apps to robots — aligns with students’ everyday experience and helps them connect with critical concepts. The STEM Robots Revolution Hits K–12.

Robotics 397
article thumbnail

Gamification for the Win! Escape from Detention

The Daring Librarian

Escape from Detention is a collaboration with students participating with the Howard County Library’s HiTech, the library’s new STEM digital media lab , who helped with the game’s design and development. The game itself was produced in Corona , said Alex Hachey , Mindgrub’s creative lead, at the Baltimore Mobile Meetup in December.

Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

article thumbnail

It’s 2020: Have Digital Learning Innovations Trends Changed?

Edsurge

The primary trends identified by the team were: adaptive learning, open education resources (OER), gamification and game-based learning, MOOCs, LMS and interoperability, mobile devices, and design. To those working in higher education, some of the trends presented by the team may not have come as a surprise.

Trends 200
article thumbnail

How to Build a Modern School – 6 Key Elements to Embed in Your Groundwork

ViewSonic Education

This school recognizes that there is a gap in Millennials and Generation Z’s social skills fueled by growing up on mobile phones, social media, and online chatting. Examples are STEM, PBL, Inquiry-Based Learning, Interdisciplinary, and Base Learning. Choosing an education model wisely.

How To 321
article thumbnail

10 Must-Have Features of an Online Education Platform

Kitaboo on EdTech

Online interactivities include quizzes, audio files, videos, simulations, gamification etc. Kitaboo is one such digital publishing platform that global publishers and educational institutes have been using to create publish and deliver mobile-first interactive content online. Benefits of STEM Education and Publishing.

eBook 56
article thumbnail

What Schools Can Learn From a Science Museum That Makes Learning Irresistible for Kids

Edsurge

Design Lab, Image Credit: NYSCI The fellowship inspired Tesoriero and Solarsh to start an elective STEM course for seventh graders at their school. The course—developed to build 21st century skills like problem solving and innovative thinking—has scaled to two to three classes per grade level. I want to go deeper but the bell just rang.’

Learning 130
article thumbnail

35 edtech innovations we saw at FETC 2023

eSchool News

Beanstack , an edtech platform that helps schools encourage kids to read through gamification, demonstrated the importance of engaging readers. The company has built several tools to do that, including a customizable reading challenge platform and a mobile app, reading challenge templates, and diverse book recommendations.

EdTech 138