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Game Based Learning in Action

The CoolCatTeacher

Game-based learning might not be what you think. On today’s show Matthew Farber, author of Game-Based Learning In Action: How an Expert Affinity Group Teaches with Games , talks about how to use games in the classroom effectively. Game-Based Learning in Action.

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New Research Proves Game-Based Learning Works—Here's Why That Matters

Edsurge

A great deal of initial research exists about blended learning techniques such as game-based learning, but adoption has stalled because of a lack of scalable, practical techniques that have also proven effective. Without proof of success, many school districts have opted not to adopt new technologies.

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Gamification for children: How to avoid design mistakes

EdNews Daily

Today, both adults and children are often engaged in studies through game-based learning and gamification mechanics such as points, leaderboards, progression, and others. Read this article to learn how to adapt gamification to younger minds. Let them “play,” but not game. Provide guidance.

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Innovative Science Teaching in Grades 6-12

The CoolCatTeacher

Isabella Liu is a science teacher in Hong Kong who is using technology with her grade 6-12 classrooms. From augmented reality to game-based learning and online portfolios, she has a variety of ideas to share about how she amps up her science teaching with technology. Isabella Liu’s Bio as Submitted.

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20 Ways to Personalize Your Learning This Summer

The CoolCatTeacher

Classroom Technology Just because we have technology tools doesn’t mean it is being used effectively or in a pedagogically-sound way. Standards have emerged to help us use technology in ways that improve learning and shape students in positive ways for future careers and knowledge they need to have to be successful.

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It’s 2020: Have Digital Learning Innovations Trends Changed?

Edsurge

The first goal was to create an environmental scan of the digital learning environment in higher education with a focus on adaptive technology. Secondary trends, found in only a few of the reviewed resources, included: blended learning, dashboards and learning analytics, virtual reality, and artificial intelligence.

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My top 6 gaming resources for STEM teaching

eSchool News

At times it can seem we’re competing with smartphones and video games for students’ undivided attention. Perhaps the best strategy is to embrace the technology and harness it for learning. I use games in my classroom in a few ways. Then, students get a chance to play the game and really immerse themselves.