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Metaverse Education: What’s Next for Virtual Learning?

ViewSonic Education

These types of virtual platforms are part of what is known as the gamification of learning, which is the use of gaming elements to improve student engagement and overall enjoyment. Not all virtual or metaverse platforms are focused on gamification, though. Not all virtual or metaverse platforms are focused on gamification, though.

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6 Benefits of Immersive Learning with the Metaverse

ViewSonic Education

As a definition published by Boston University explains, it is an example of “learning by doing,” and some of the related activities can include field trips, laboratory experiments, and studio performances. This technology can also cater to a variety of other needs too.

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New Ways to Gamify Learning

Ask a Tech Teacher

But those webtools exemplify where the gamification of education started. The most well-known example is the viral popularity of Minecraft and the way it has been applied to every academic corner of learning. All you need is a special app that loads onto a tablet or smartphone. Virtual Reality.

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Technology in the Classroom: The Complete Guide

ViewSonic Education

Then see some common modern additions to the classroom ranging from computers to smartphones. Depending on the material being presented, computers also present an opportunity for adding more media to lessons, gamification, and connectivity with either classmates or instructors. Smartphones. Distracts students.

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The Future of eLearning - 10 Trends To Be Aware Of

ViewSonic Education

Beyond simple smartphone commands, AI has found a use in the context of eLearning. Otherwise known as microlearning, instructors have found that lessons, in addition to online modules, yield greater and faster retention when, for example, a 2-hour long lesson is broken up into 4 30-minute long sessions. Gamification.

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Video-Assisted Learning: Using Educational Videos to Teach

ViewSonic Education

Using videos for social-emotional learning, for example, needs to be done with caution as videos can give a limited world view to a topic that is quite vast. A great example of this is video modelling. All you need is a display, projector, or even a smartphone. Video modelling is unique in that it is an evidence-based practice.

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Innovation In E-learning In The Last 10 Years

EdTech4Beginners

Let’s take a look at the some of the innovation in E-learning industry in the last 10 years: The Usage of Smartphones. Smartphones have become an essential part of our lives. According to a Google report , almost 80% people don’t exit their homes sans smartphones. Gamification in the Learning Process.

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