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The Future of eLearning - 10 Trends To Be Aware Of

ViewSonic Education

Today, what with Apple’s Siri, Microsoft’s Cortana, and your everyday text-based chatbots, AI has experienced at-home integration around the world. Beyond simple smartphone commands, AI has found a use in the context of eLearning. Gamification.

Trends 397
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How Can K-12 Schools Improve Learning Outcomes with Technology?

Kitaboo on EdTech

Also, with smartphones and Internet connections, they have any time access to online resources. This builds the case for educators to harness technology and improve learning outcomes for K-12 school students. AR-enabled worksheets: These sheets are a great way to motivate K-12 students to learn by doing.

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My top 6 gaming resources for STEM teaching

eSchool News

At times it can seem we’re competing with smartphones and video games for students’ undivided attention. Perhaps the best strategy is to embrace the technology and harness it for learning. I often create a graphic organizer or worksheet for students to use to organize their thoughts about the game.

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Five Ways Teachers Can Use—and Create—Augmented Reality Experiences

Edsurge

Many educators find that gamifying learning keeps students engaged. BreakoutEDU , for example, is an educational game platform that includes a curated set of physical materials—think padlocks, boxes and invisible ink—and activities across a wide range of subjects and grade levels.

Tablets 140
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A Dictionary For 21st Century Teachers: Learning Models & Technology

TeachThought - Learn better.

” BYOD programs allow students to use their own technology (usually smartphone or tablet) in a classroom. BYOD is often seen as a way of solving budget concerns while increasing the authenticity of learning experiences , while critics point to the problems BYOD can cause for district IT, privacy concerns, and more. Gamification.

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How Gamified Training Is Attracting A New Generation Of Workers To Blue-Collar Industries

The Game Agency

The “fail-safe” environment allows people to focus on learning without the fear of making mistakes that could cost a company thousands of dollars to rectify. Gamification Increases Learning Potential. Active learning is believed to produce a greater retention rate than reading materials.

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65 ways equity, edtech, and innovation shone in 2022

eSchool News

Schools are turning to creative solutions such as immersive technology and gamification in the classroom. We’ll continue to see schools and educators creating experiential lessons to better engage students and get them excited to be in school learning. Some schools will dabble in flexible schedules, for example.

EdTech 120