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Why gamification works [Part 2]

Neo LMS

In my last blog we started discussing the “why” of gamification , with a specific focus on the nature of motivation, lensed through one broadly held theory of motivation called Self-Determination Theory (SDT), not to be confused at this point with self-directed learning. Gamification and online learning environments.

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The Future of eLearning - 10 Trends To Be Aware Of

ViewSonic Education

For those who don’t know what it is, eLearning refers to learning that utilizes electronic means to create a more dynamic and instructive learning environment. Gamification. Referred to as gamification, or game-based learning, this facet of eLearning attempts to make education fun! Today, eLearning reigns supreme.

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Charting New Territories in PD: The Whitsby Story with ASCD

The CoolCatTeacher

She has been instrumental in the design of software using artificial intelligence for data-driven decisions in all content areas and the suite of services to facilitate the implementation of those products. Furthermore, in May 2013, they obtained a certification in Gamification through Coursera Course Certificates.

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How Can Technology Help Improve Teaching Efficacy in a Classroom?

Kitaboo on EdTech

For instance, gamification allows the packaging of lessons in the form of games. Gamification of lessons builds on the same principles of games for entertainment, the only difference being that the gamified lessons have associated learning outcomes. Many EdTech platforms maintain a record of such communications for future reference.

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8 Biggest Reasons Why Teachers Prefer eBooks in Classrooms

Kitaboo on EdTech

Gamification Makes Learning Interesting: Classroom is a place where students learn new things and at the same time they are competing with their peers to score the highest marks in all subjects. With eBooks being embedded with gamification, teachers are able to use these techniques to motivate students to do better in class.

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What’s Changed in Lesson Planning

Ask a Tech Teacher

For example, spreadsheets should teach critical thinking and data analysis, not Excel or Sheets. Self-help is expected, such as using online references and how-to videos. Play is the new teaching though it’s beenrelabeled ‘gamification’. Lesson plans must reflect those skills. Conflate ‘knowing’ with ‘understanding’.

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4 simple ways to put the science of reading into practice

eSchool News

However, because the science of reading refers to broad research in a variety of fields on how a child learns to read, practical applications have not yet been widely taught to educators and there is a sizeable gap between theory and action. This differentiation makes certain all students are challenged at an appropriate level.