Why gamification works [Part 2]


In my last blog we started discussing the “why” of gamification , with a specific focus on the nature of motivation, lensed through one broadly held theory of motivation called Self-Determination Theory (SDT), not to be confused at this point with self-directed learning.

What is Gamification in Education? 6 Ways to Gamify Your Classroom

ViewSonic Education

As long as it’s not in the context of a certain horror film franchise, but rather in regards to gamification in education, then the answer is probably, “sure!” Long story short, that’s how gamification in education came to be. Do you want to play a game?

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Why gamification works [Part 1]


Building on my curiosity about the way games like Candy Crush affect our minds, I thought we’d take a closer look at gamification. Gamification versus play. The post Why gamification works [Part 1] appeared first on NEO BLOG. Gamification

Gamification In Genetics

Kevin Corbett

(graphic courtesy of BigFishGames/blog/stats) The question was recently posed to me on Twitter: How is GAMIFICATION impacting Life Sciences–specifically GENETICS? Gamification bioinformatics cancer research citizen science games genetics

30+ digital escape rooms (plus tips and tools for creating your own)

Ditch That Textbook

Digital escape rooms, also referred to as digital breakouts, are a great way to bring gameplay and problem solving to any lesson or unit. DitchBook Twitter chat Ed Tech Gamification Teaching breakoutedu digital digital breakoutedu digital escape room digital escape rooms edtech games in the classroom gamificationThey can be an exciting and engaging activity for the whole class or as an option for early finishers.

Make your LMS a social learning platform

Ask a Tech Teacher

Gamification and Virtual Reality. Gamification is a pedagogical approach embedding the elements of gaming within eLearning modules to impart learning through competitive game-like activities. References. Games/Simulations Social media gamification LMS virtual reality

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A true gift from SHEG: DIY digital literacy assessments and tools for historical thinking


You may remember Stanford History Education Group (SHEG) for its groundbreaking and utterly depressing report, Evaluating Information: The Cornerstone of Online Civic Reasoning.

A Comprehensive Framework For Student Motivation

TeachThought - Learn better.

When researching student motivation and gamification late last year, I came across the most comprehensive gamification framework I’ve ever seen. Featured Learning gamification personalized learning student motivation student-centered learning

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The Future of eLearning - 10 Trends To Be Aware Of

ViewSonic Education

For those who don’t know what it is, eLearning refers to learning that utilizes electronic means to create a more dynamic and instructive learning environment. Gamification.

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10 Awesome Courses To Improve Your Online Classroom

The CoolCatTeacher

8 – Adding Game-Based Learning and Gamification You can make learning fun by using gamification and game-based learning, but students need more than bonus points and badges to stay engaged. Student Achievement Through Gamification and Game-Based Learning.

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How can Teachers Increase Social Learning While Teaching Online?

Ask a Tech Teacher

These help individuals to create a frame of reference of behaviors within themselves and prompt them to act. Gamification in a virtual classroom. Gamification in a virtual classroom. Gamification is one of the best methods to increase online peer connectivity and social learning.

Shall We Play a Game (& Learn)?

Baker's B.Y.O.D.

Since chatting with Tom Driscoll via Google Hangout and Brian Germaine at the EdSurge RIDE event in the Fall , meeting up with Chris Aviles at Techspo14 , viewing Mr. Lewis'' Edmodo Webinar on Gamification , and engaging with my #TeamMAITs in class, I''m intrigued by the didactic nature of games.

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BreakoutEDU: More Than a Time-Filling Game

Shake Up Learning

When I talk about games in the classroom, I am not referring to online learning drill programs (or a.k.a breakouts Collaboration Communication Creativity Gamification Problem-Based LearningThe post BreakoutEDU: More Than a Time-Filling Game appeared first on Shake Up Learning.

INTERVIEW: Digital learning trends that are reshaping EdTech


Gamification. Phill: The area of gamification keeps coming up as one of the ways to encourage, entertain, engage and keep that momentum going on a longer time period for the course. Gamification is another area that’s been around for a few years.

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Innovative Science Teaching in Grades 6-12

The CoolCatTeacher

gamification, VR/AR/MR, coding) to enrich my science curriculum. The company who sponsored it compensated me via cash payment, gift, or something else of value to include a reference to their product.

5 Steps to Gamify Your Elementary Classroom

The CoolCatTeacher

It’s called Next Level Gamification: [link] Disclosure of Material Connection: This is a “sponsored podcast episode.” The company who sponsored it compensated me via cash payment, gift, or something else of value to include a reference to their product.

Advocacy of robo-readers hasn’t won the debate — it still misses the main point

Improving Education Environments

NJIT has seen students more willing to engage with their writing in the digital realm through the guidance of the computer, and Paul references a 2011 discussion of robo-readers that extensively quotes NJIT’s Andrew Klobucar where he states that students are writing three times as many words in the computer programs ( e-rater , Criterion ) in comparison to the more traditional writing practice. Uncategorized ETS gamification robo-grader writing

In the flow

Learning with 'e's

This is a simplified interpretation of the theory, so if you wish to learn more, please refer to the original work of the theorist. Reference Csíkszentmihályi, M. This is number 6 in my blog series on major learning theories.

Game Based Learning in Action

The CoolCatTeacher

There’s gamification. Gamification versus Game-Based Learning. So gamification — those are those structures around games. That’s a little bit different from gamification. These teachers use some version of gamification, but they always use games in the classroom.

What’s Changed in Lesson Planning

Ask a Tech Teacher

Self-help is expected, such as using online references and how-to videos. Play is the new teaching though it’s beenrelabeled ‘gamification’.

Digital Transformation in the Education Sector - A Guide to Education Technology

ViewSonic Education

Short for educational technology, EdTech refers to a branch of technology that is used to enhance classroom learning. These may range from media integration to live annotation and gamification, but honestly, the only limitation is the teacher’s creativity and technological literacy.

Epic Guide To Game Based Learning

The CoolCatTeacher

I’ve also included my Quicknotes that I use to reference the most important Game Based Learning information that I want at my fingertips. Does Gamification in Education Really Improve Learning? Gamification in Education – a piece I wrote for Edutopia on this topic.

How to Play: Models for Game-Based Learning #SXSWedu


Creating a common analogy that can be referred to later as the teacher covers the content later. gamification sxswedu Notes from a panel session at SXSWedu 2013 [link] Teaching is a complex undertaking. Learning is a deep challenge. Schools are messy. How do we approach game development and what role does it have in learning? Play is fundamental to how we learn. How to make them work in education is the question.

Why blended learning will become an educational norm


Each student is like a shade or a tint of a different color — and I’m not referring to the color of their skin. Red, yellow and blue are very nice colors. But the world would be boring in just these three ones. Just try to imagine an oak tree in the summer, only with blue leaves.

14 Education Advancements in a Year

Ask a Tech Teacher

A 2014 study conducted for the Bill & Melinda Gates Foundation found many teachers felt learning in a seminar or workshop — what is commonly referred to as the “sit ‘n’ get” model of professional development — didn’t work for them. Now, they’re reference material.

5 Common Ingredients of Math EdTech

MIND Research Institute

Gamification. This typically results in what the game industry refers to as “chocolate covered broccoli.” The promise is that the program will provide a deeper level of engagement through gamification, while in reality the results can vary greatly.

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Simple Steps to Teach Kids to Program

The CoolCatTeacher

These tools, like gamification and all of that, really achieve that, especially for the younger students. 2016) found in their study of high school students who were involved in gamification that flow and engagement had a positive association with learning. Reference: Hamari, J.,

Leveling Up: How Digital Game-Based Learning Is Altering Education

EdNews Daily

Digital game-based learning refers to using actual digital video games as learning tools. Game-based learning should not be confused with gamification. Gamification takes an element of education and replaces it with a game-based element.

35 Take-aways from Summer 2016 Professional Development

Ask a Tech Teacher

Some had been teaching for thirty years and still enthusiastically embraced everything from twitter to the gamification of education. Often, I heard ‘Now I know how my students feel’–in reference to trying a tool that just wouldn’t do what it was supposed to.

Gaming, VR Exploring, and App Building: The Ellis Island Hack-A-Thon


GoogleforEdu #AppliedDigitalSkills #GrowWithGoogle @lucidchart #GoogleExpeditions #missionUS #gamingintheclassroom References 1. TL Advisor Blog History social studies GamificationAs educators, we are constantly seeking to engage our students in the most meaningful ways.

Are eTextbooks The Next Big Thing in K-12 Education?

Kitaboo on EdTech

Improves Motivation Through Gamification. By including gamification techniques, students are given points for completing assignments on time, scoring well in quizzes etc. It lets students highlight texts, make notes for self-reference and bookmark pages for future reference.

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10 Keys of Purpose Driven Learning

The CoolCatTeacher

As a gamification guru and moonshot thinker, Michael transforms the traditional classroom into a high-energy environment where active student engagement is paramount.

Celebrating the 3rd anniversary of the NEO Blog


From gamification to digital citizenship to PD for teachers to classroom robots and everything in between, the 102 posts that have been published on the NEO Blog in the last 12 months covered oh so many subjects related to education technology and e-learning for educational institutions.

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Creating a Vision for Your School and Getting Buy In from Stakeholders

The CoolCatTeacher

We created opportunities for teachers to use mentor texts — so anything related to Genius Hour, MakerSpace, gamification — a lot of most recently published texts through practitioners and facilitators in the education world right now.

Don’t forget about pedagogy when chasing technology!


She always used to say, referring to her scissors: A great tool does half the job for you. What schools can learn from a simple tailor. What does tailoring have to do with education? Nothing much would be an average answer, but I beg to differ. And the following story will make my case.