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Edtech Trends From 2020 And Beyond

Ask a Tech Teacher

I’m the CTO of a tech company and for more than five years I have been busy with teaching programming courses and sharing my expertise with novice specialists. All that not only improves the learners’ outcomes but reduces teachers’ workload. Gamification. Provide 24/7 assistance to the students.

Trends 286
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How can Teachers Increase Social Learning While Teaching Online?

Ask a Tech Teacher

Ila Mishra, a specialist in both LMS and virtual classrooms, has this informative explanation of how teachers can increase their social learning while teaching online classes: Social Learning is defined as learning through observing behavior, attitudes, and outcomes of those behaviors. Gamification in a virtual classroom.

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7 Edtech Trends to Watch in 2022: a Startup Guide for Entrepreneurs

Edsurge

As we navigate the roadmap drawn by COVID-19, we know there will continue to be accelerated digital transformation and rapid innovation of education intended to positively impact student outcomes in 2022. This is an exciting time in the edtech industry, filled with endless opportunities for those looking to launch a new company.

EdTech 218
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How Research-Informed Games May Result in Deep Learning Experiences

Edsurge

But for SplashLearn CEO Arpit Jain, it is important to make a distinction between gamification and game-based learning (GBL). Whereas games and gamification are often focused on external rewards, game-based learning relies upon intrinsic motivation. EdSurge: What inspired you to create SplashLearn?

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Edtech integration, student engagement are top goals for new school year

eSchool News

As a learning company, it’s essential to consistently listen to the educator experience,” said Mariana Aguilar, vice president of education at GoGuardian. Students want collaboration and gamification. ” Other key findings from the survey include: Educators continue to recognize student engagement as a top priority.

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Nothing but Winning—EdTech Honors announced by eSchool, IEI, and Classlink

eSchool News

. “Now in its third year, the Supes’ Choice Awards have become known in the education industry as one of the top honors recognizing forward-thinking edtech companies,” said Doug Roberts, founder and CEO of the Institute for Education Innovation (IEI).

EdTech 92
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Game Based Learning in Action

The CoolCatTeacher

There’s gamification. Gamification versus Game-Based Learning. So gamification — those are those structures around games. That’s a little bit different from gamification. These teachers use some version of gamification, but they always use games in the classroom. Teachers don’t know what the outcomes are.