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Ed Tech Vocab: Keeping Up with Trends in Education

eSpark

Gamification , one of the biggest trends in education, is the process of making learning more fun and engaging for students by reorienting lessons to feel more like games. MOOC refers to a massive online open course, a type of distance learning. This means that the course takes place online, is free, and anyone can participate.

Trends 97
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Ed Tech Vocab: Keeping Up with Trends in Education

eSpark

Gamification , one of the biggest trends in education, is the process of making learning more fun and engaging for students by reorienting lessons to feel more like games. MOOC refers to a massive online open course, a type of distance learning. This means that the course takes place online, is free, and anyone can participate.

Trends 52
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Integration of Digital Badges to Acknowledge Professional Learning

A Principal's Reflections

The idea behind this platform is to provide professional learning with a pinch of gamification. ?For The badges will also of course be showcased on the Worlds of Learning @ NMHS site. I am proud to announce Worlds of Learning @ New Milford High School , a digital badge professional learning platform.

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35 Take-aways from Summer 2016 Professional Development

Ask a Tech Teacher

We experimented with some of the hottest tech tools available for the classroom such as Google Apps, differentiation tools, digital storytelling, visual learning, Twitter, blogs, Common Core and tech, digital citizenship, and formative assessment options. They wanted to get it right, see how it worked. They are life long learners.

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Game-based platform targets college prep, exams

eSchool News

The new courses are personalized to help students maximize study time by focusing on content most important to them. The latest research on gamification and learning indicates that students are more likely to learn critical concepts when materials contain incentives and game mechanics.

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Game Education: It’s in Their DNA – Guest Post from Courtney Pepe

EdTechTeacher

The Sphero website features 10 different lessons that involve coding and programming the robot and are aligned to various Common Core standards as well as four different STEM engineering challenges such as a Chariot Challenge, a Hydro-Hypothesis, and a Maze Mayhem. Learn more about Gamification, STEM, and more this Summer!

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New Research Proves Game-Based Learning Works—Here's Why That Matters

Edsurge

The Gamification of Learning and Instruction: Game-Based Methods and Strategies for Training and Education. Educators Care about Research Five Books that Will Help You Integrate Game-Based Learning Into Your Classroom. Quest to Learn: Developing the School for Digital Kids. Leading Thinkers: Digital Media & Learning.