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Gamification tools that increase student engagement

eSchool News

From a 5th grade teacher lens, it is evident that students are more likely to engage in an educational activity when it is “gamified,” and even more so when it is gamified with technology. There are a variety of reading and math apps and websites that cater to gamification, and even provide the opportunity for differentiation.

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Themes, teams, and side quests: A superhero’s guide to gamification

Ditch That Textbook

Gamification in education is not new, and thanks to Michael Matera and his book, Explore Like A Pirate, a thriving community has been formed that helps educators all over as they start their own journey. If you are already a part of that amazing community, then high fives and woot woot! If you are on […].

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10 Popular Educational Trends and What You Need to Know

Waterford

The COVID-19 crisis is changing the educational landscape, often in unpredictable ways. It’s tough to know exactly what the upcoming school year will look like, but by keeping up on current trends in the educational sphere, you can return to school next year informed, whether you’re in a classroom or teaching at a distance.

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Explore Like a Pirate: Gamification Tips and Strategies with @MrMatera | #XPLAP

TeacherCast

In his new book, Explore Like a Pirate, author and educator Michael Matera helps us unlock our curriculum and engage our students by providing an amazing framework in which we can Gamify our classrooms.

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Connecting with students in the online classroom

Neo LMS

While there are plenty of benefits to online learning, there are also some challenges – especially for educators. Sometimes, all it takes is for a student to develop a sense of trust in an educator to stay engaged. Read more: Top benefits gamification can bring to the classroom. Encouraging a sense of community.

Classroom 436
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Top 5 new EdTech tools that you might use in your university

Neo LMS

Most people don’t consider education technology to be such an important industry, but it’s actually gigantic. Traditional education has always been based on the power of storytelling. But what is the purpose of gamification ? This is why gamification plays such a major role in contemporary education.”. 3D learning.

EdTech 347
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What’s edtech got to do with growth mindset?

Neo LMS

I had spent the previous summer poring over an Ancient Egypt book so it had to become my favorite subject. Educators need to be consistent with the messages they send and incorporate a growth mindset in what they do, including technology — or especially in the way they use technology to teach. Visualizing progress through gamification.

EdTech 407