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7 Digital tools for student engagement across all grade levels

Neo LMS

To engage students, we need tools that work well regardless of where learning is taking place — hybrid, virtual or in-person. Now with Capstone’s Pebble Go, students can bring their stories to life by creating their own Buncee to represent learning! Read more: Spring into creativity with these 5 digital tools!

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How an LMS can help teachers keep older students engaged

Neo LMS

Part of the challenge for middle school educators is being able to motivate and meet the individual needs of students at a time when abilities, interests, and willingness to learn can vary considerably. No lost documents anymore! Self-paced learning. Game-based learning. Improved student assessment.

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Increasing Student Participation During Zoom Synchronous Teaching Meetings

User Generated Education

In this case, I inform the Breakout Groups to decide on a spokesperson or two to report to the whole group. is a game-based learning platform, used as educational technology in schools and other educational institutions. Its learning games, “Kahoots”, are multiple-choice quizzes that allow user responses.

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30 Sites/Apps for Differentiated Instruction

Technology Tidbits

Arcademics - One of my favorite sites for game based learning (K-8th grade) in a wide range of subjects. Also, there is an educational portal that allows teachers to track/monitor students, generate detailed reports, and assess student's learning to make it easy to differentiate instruction.

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OPINION: Fewer students have to take college remedial math, data show

The Hechinger Report

That decline, recently documented in a survey of math and statistics departments by the Conference Board for Mathematical Sciences (CBMS), is great news for students. Ordinarily, a drop in college remedial courses would herald an improvement in high school math learning. million to around 780,000.

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Summer Reads for Teachers

Graphite Blog

A classic of educational futurism, James Paul Gee’s book remains an important reminder of the unique and powerful ways games and play can help us learn and think. It’s a great introduction to the field of game-based learning, and offers a refreshingly radical (even so many years later!)

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Game On: Training Employees To Battle Cyberattacks

The Game Agency

According to Cisco’s 2018 annual report , 65% of email is spam, 8% of which is malicious. Nearly half (47%) of malicious documents are.zip files, and 40% of unknown or unmanaged devices get missed on a network. This fast-paced, head-to-head digital game simulates the experience of a company under a targeted cyberattack.