article thumbnail

7 Digital tools for student engagement across all grade levels

Neo LMS

To engage students, we need tools that work well regardless of where learning is taking place — hybrid, virtual or in-person. Now with Capstone’s Pebble Go, students can bring their stories to life by creating their own Buncee to represent learning! Read more: Spring into creativity with these 5 digital tools!

article thumbnail

How an LMS can help teachers keep older students engaged

Neo LMS

Part of the challenge for middle school educators is being able to motivate and meet the individual needs of students at a time when abilities, interests, and willingness to learn can vary considerably. No lost documents anymore! Self-paced learning. Game-based learning. Improved student assessment.

LMS 258
Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

article thumbnail

6 tips to begin an elementary esports program in your school

eSchool News

The benefits of esports are well documented. While I have long been a proponent of game-based learning, I had (up until this past year) been skeptical of the role of esports in education. I could design a camp without worrying about standards alignment, summative assessments, or grades.

article thumbnail

The Future of eLearning - 10 Trends To Be Aware Of

ViewSonic Education

Adaptive learning is a style of education where resources, activities, projects, and assignments are tailored to each student’s individual needs. Thus far, adaptive learning has been largely experimental, with companies and competitors having spent the past couple of years working out the kinks and engaging in small-scale execution.

Trends 397
article thumbnail

It’s 2020: Have Digital Learning Innovations Trends Changed?

Edsurge

The primary trends identified by the team were: adaptive learning, open education resources (OER), gamification and game-based learning, MOOCs, LMS and interoperability, mobile devices, and design. But content is not top on your list.”

Trends 194
article thumbnail

Increasing Student Participation During Zoom Synchronous Teaching Meetings

User Generated Education

is a game-based learning platform, used as educational technology in schools and other educational institutions. Its learning games, “Kahoots”, are multiple-choice quizzes that allow user responses. Both of these online tools – applications have huge archives of teacher created quizzes.

Meeting 374
article thumbnail

Ideas and Tools to Give Everyone a Voice

A Principal's Reflections

People can respond via text, videos, images, and documents. The beauty of this tool is that within each board responses can be text, video, images, or attached documents. It is a free game-based learning platform that not only gives everyone a voice, but also provides a fun way to do it.

Tools 150