Remove Assessment Remove Common Core Remove Elementary Remove Student Engagement

Prodigy Math Game: Game-Based Learning for the Common Core

Kleinspiration

The implications it has on student engagement and learning cannot be overstated. Prodigy is a free, adaptive math game that integrates 1 st to 7 th grade math into a fantasy style game that students absolutely love playing.

This Math Program Helped Students Blow State Test Scores Out of the Water

Edsurge

As principal at Chula Vista School District’s Salt Creek Elementary, Lalaine Perez saw the need to better support a growth mindset around math in the years following the transition to California’s new Common Core standards. Students can see examples.

This Math Program Helped Students Blow State Test Scores Out of the Water

Edsurge

As principal at Chula Vista School District’s Salt Creek Elementary, Lalaine Perez saw attitudes toward math bottom out in the years following the transition to California’s new Common Core standards. Sixty-two percent of Montgomery students are English language learners (ELL).

Prodigy: Virtual world of math

iLearn Technology

Prodigy is a game-like fantasy world where students engage in math along their adventures. Prodigy is a virtual world where students can play together with classmates. In the virtual world, students are wizards who learn magic and spells to defeat over 100 monsters.

Teaching teachers to relinquish control

The Christensen Institute

The new report How to create higher performing, happier classrooms in seven moves: A playbook for teachers ” tells stories of teachers who improved student engagement and academic results by introducing seven specific, practical moves into their classrooms that replicate the successes of top managers in cutting-edge workplaces. To do this, a teacher must free students from teacher-delivered instruction and give them content and lessons that they can learn independently.

Multiple Choice

Digital Promise

One of the key elements of the curriculum-design approach known as Universal Design for Learning (UDL) is student engagement — creating opportunities for students to become engaged and stay motivated, to believe that what they’re learning is important, and to feel capable in their learning. Fostering engagement — knowing your students, knowing how to make the material sing to them — is where the art of teaching is on full display, says author Katie Novak in UDL Now! ,

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The end of ‘sink or swim’? Four ways district leaders can help first-year teachers overcome common struggles

The Hechinger Report

Even the best prepared, most promising first-year teachers face a harsh transition from completing credential programs to becoming solely responsible for an entire class of students for the first time. Related: Elementary school teachers struggle with Common Core math standards.

WHAT’S NEW: NEW TOOLS FOR SCHOOLS

techlearning

www.getalma.com ) Alma Technologies has announced it is allowing any SQL-based business intelligence tool, such as Tableau and Jaspersoft, to access data from its modern, student information system and learning management system. Software & Online ALMA TECHNOLOGIES, INC.

An alternative to differentiated math centers that’s easier, faster, AND more effective

The Cornerstone Blog

Math centers or workstations where kids are all involved in different activities are a fundamental part of many elementary classrooms. But centers are also a tremendous amount of work for the teacher, as both differentiation and assessment can be time consuming and difficult.

2014 Global Education Conference - Day Three!

The Learning Revolution Has Begun

Mancenido (Undergraduate, Bachelor of Elementary Education - Special Education) 2:00am Connecting Education to the Cloud for Digital Citizenship - Chryssanthe Sotiriou, High School EFL Coordinator 3:00am Democratization: Stuctural Change of Regimen and of the Living Experience at Schools - Olek Netzer, Ph.D. en Psicología ACCESS Program''s Enhancement activities: honing students'' collaboration, leadership, and communication skills. -

Resources from Miami Device

Learning in Hand

I had a great time encouraging educators to give students as much ownership over their devices and learning as possible. Building Early Footprints by Tanya Avrith We want to encourage our students to begin to create and publish content at an early age.

Lesson Study? There’s an App for That

MindShift

One of the standards for mathematical practice in the Common Core is to “ construct viable arguments and critique the reasoning of others. That’s a tall order for students used to sitting quietly in a math classroom passively receiving instruction.

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STEMxCon - Today Is the Final Deadline for Proposals; Great Keynotes + Sessions; Need Volunteers!

The Learning Revolution Has Begun

Sueann Galt, STEM Coordinator Does the use of ‘Learning Menus’ increase students’ intrinsic motivation? Carmona, Lead Contract English Instructor Student-Generated Apps for Mobile Devices – can they enhance higher levels of understanding?

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Literacy in the Digital Age: 9 Great Speaking & Listening Tools

Educator Innovator

Editor’s Note: Teaching Channel has partnered with Student Achievement Partners on a blog series about digital literacy tools and their effective use by educators. The majority of the tools mentioned in this post and the four earlier posts in our series, transform the student experience from passive consumers of information to active creators of content, employing multiple English Language Arts standards and skills along the way.

What Do Sixth Graders Say About Learning With Games? It Works

MindShift

Each student had been cast for a role-playing game either as a honeybee sent out from the hive or as a plant. This type of simulation creates real empathy, which helps to make abstract concepts more concrete — and boosts engagement as a result. Students roll dice to earn points.