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How to Use Esports to Improve Student Performance

ViewSonic Education

In this article, we will take a more in-depth look at five specific goals for improving performance outcomes for students. Goal #3: Using Esports to Assist with the Use of Gamification in Lessons. The concept of gamification in education is not especially new, but teachers are finding new ways to utilize it in schools.

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How to Gamify Professional Development

EdTech Magazine

How to Gamify Professional Development. MORE FROM EDTECH: Check out how K–12 teachers can gamify their classroom. Digital breakouts, which use Google Forms among other tools, represent a type of gamification. How K–12 School Leaders Can Help Incorporate Gamification. eli.zimmerman_9856. Wed, 01/02/2019 - 10:20.

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Gamification for children: How to avoid design mistakes

EdNews Daily

Guest Article by: Dasha Sokolova. This distinction lies not only in what we learn at different age levels, but also how we do it. Today, both adults and children are often engaged in studies through game-based learning and gamification mechanics such as points, leaderboards, progression, and others. Michael Wu, Ph.D.,

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How to make competency-based education possible through an intelligent learning platform

Neo LMS

Interactive classes enriched with video content and gamification elements play an important role in keeping learners hooked and eager to move on to the next level. How to implement competency-based education through an intelligent learning platform? Moreover, students are in charge of managing the content.

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Simulations as a Teaching Strategy

Ask a Tech Teacher

Ask a Tech Teacher contributor, Christian Miraglia, retired educator and now education consultant, goes into depth about simulations–what these are and how to use them. The article’s about 1000 words and well worth the read: Simulations as a Teaching Strategy – Everything You Need to Know.

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Metaverse Education: What’s Next for Virtual Learning?

ViewSonic Education

These types of virtual platforms are part of what is known as the gamification of learning, which is the use of gaming elements to improve student engagement and overall enjoyment. Not all virtual or metaverse platforms are focused on gamification, though. Not all virtual or metaverse platforms are focused on gamification, though.

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How to Re-Energize Disconnected Classroom Participants

EmergingEdTech

This article briefly describes the changing picture of student engagement and offers some tips to address it. But there is a huge diversity of other factors and issues at play—a detailed assessment of which is certainly beyond the scope of this brief article. The use of gamification can make these especially motivational.

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