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Game Based Learning and Twine

The CoolCatTeacher

Today Dr. Matthew Farber @matthewfarber talks about game-based learning in his classroom and a new tool he loves: Twine. In today’s show, Matt discusses game-based learning and: Why game based learning works. Matt’s favorite example of game based learning.

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The Future of STEM Education: 5 Innovative Ideas About to Break Through

Educational Technology Guy

The Future of STEM Education: 5 Innovative Ideas About to Break Through by Kate Began With our world becoming increasingly technology-driven, there is growing demand for workers in science, technology, engineering and mathematics (STEM) fields. STEM education will only become more important moving forward.

STEM 254
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Microsoft Unveils New Tech to Create Personalized, Immersive Education

EdTech Magazine

From additional Learning Tools for OneNote to a new way to use Minecraft: Education Edition , these new developments stem directly from the needs of Microsoft’s most important consumers. “[The Office 365 Updates Drive Personalized Learning. Personalized learning was the major thread connecting Office 365 updates.

Microsoft 244
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Tips to increase motivation in e-learning

Neo LMS

To effectively bring e-learners closer to you and your learning material, try the tricks below: Incorporate visual variety in your courses. Just like imagery can grab the reader’s attention in online articles, it can work the same in terms of online courses and learning sessions. Proactive questions. Raise engagement levels.

E-rate 211
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5 technologies to avoid in the classroom-and what to use instead

eSchool News

One of the most popular articles on eSchool Media is a surprising one to the editors: “ 6 apps that block social media distractions. Social Media: This was the easiest to choose, thanks to our reigning king of articles mentioned above. Be sure to leave your comments in the section below. 5 Technologies to Avoid in the Classroom.

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There’s No Such Thing As Being Bad at Math: How Neuroscience Is Changing the Equation

Edsurge

As a society ever more reliant on technology and STEM-based careers, we must shatter the myth that math skill is inborn and reinforce that it is the result of intention and practice. Create effective learning environments that exist both in and out of the classroom—involving students, teachers, and parents. But it should!

STEM 161
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Making Sense of the Metaverse in Education

EdTechTeacher

Keeko reads stories while prompting students for predictions, plays educational games, recalls conversations, and recognizes faces. Recently, a new AI tool was released called GPT-3. As I explain in this article , GPT-3 is one of many “enormous ethical and pedagogical AI challenges facing educators ”.

Education 190