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Game Based Learning in Action

The CoolCatTeacher

Game-based learning might not be what you think. On today’s show Matthew Farber, author of Game-Based Learning In Action: How an Expert Affinity Group Teaches with Games , talks about how to use games in the classroom effectively. Game-Based Learning in Action.

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?Updates, Upgrades and Overheard: What Was Unveiled at ISTE 2017

Edsurge

It’s also a time when companies of all sizes and ages announce their latest updates and tools. Cloud-based operations management solutions SchoolDude launched an IT Help Desk for K-12 and higher-ed institutions. The tool automatically sends IT tickets to technicians based on their skillsets. “As classrooms.

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It’s 2020: Have Digital Learning Innovations Trends Changed?

Edsurge

In early 2017, organizations that have focused on digital learning came together to better leverage their strengths and capacities for a common goal: improving student success. As the conversation continued, Joosten discussed the importance of design in online course development, a primary finding in the scan.

Trends 194
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Bethany Petty: Using Edtech to Enhance Learning

The CoolCatTeacher

Bethany: You know, I think that’s one of the things that kind of scares some teachers a little bit when it comes to integrating technology tools in their classroom. Is the focus of the tool to enhance student learning? What kind of tools can we use to engage students in content? Favorite tools.

EdTech 183
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@Quizizz : Say Goodbye to Worksheets and Crosswords

The CoolCatTeacher

Today Jon Corippo @jcorippo talks about one of his favorite tools, Quizizz. He shares how you can use this tool to teach vocabulary and save time for other things! Unleashing students to help with this tool. Want to hear another episode on technology tools? VICKI: Happy edtech tool Tuesday.

EdTech 378
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Making Video Games for Higher Ed Requires Major Investment. Is It Worth It?

Edsurge

For higher education, with smaller potential audiences and student outcomes at stake, companies are debating whether return on investment is there for game-based learning experiences. According to a 2013 report by Ambient Insight, the worldwide game-based learning market in higher education is expected to grow to more than $46.1

Video 139
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Breakout EDU Digital is Awesome (and Free) #breakoutedu

The CoolCatTeacher

Today Mari Venturino @MsVenturino talks about breakout edu digital for edtech tool Tuesday. Learn about the challenges and advantages of breakout edu digital. Mari was awarded the CUE Outstanding Emerging Teacher of the Year in 2017. These challenges are free! She is the co-founder of Breakout EDU Digital. Check back soon!