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The ‘Maker’ Movement: Understanding What the Research Says

Marketplace K-12

The Maker Movement has its roots outside of school, in institutions such as science museums and in the informal activities that everyday people have taken part in for generations. There is growing interest in whether Maker education can help boost student learning outcomes, including test scores.

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Halloween Wars: An Interdisciplinary Lesson with a STEM, STEAM, Maker Education Focus

User Generated Education

For Halloween 2016, I did a version of Halloween Wars (a Food Network show) with my two classes of gifted elementary learners. To introduce and reinforce ideas, concepts, and skills associated with maker education, STEM, and STEM. Background Information. Principles that drive my instructional approach.

STEM 120
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Part 5: STEM, STEAM, Makers: 35 Resources For A Makerspace

21st Century Educational Technology and Learning

Welcome to this fifth post in a series that brings STEM, STEAM, and Maker Space together with Project Based Learning and proper technology integration in the classroom. I have traveled the country delivering PD relating to technology integration, PBL, STEM, Digital Literacy, and the 4 C’s. Check out my Booking Page.

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Keys to Creating Makerspaces

District Administration

Strategies to design rooms, develop a curriculum and identify sources of funding District Administration, December 2016 The maker movement is poised to transform K12 learning.

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Dremel names Idea Builder Ambassadors, connects educators with 3D Printing

eSchool News

Ten Dremel Idea Builder Ambassadors selected to document and share classroom 3D printing experiences during the 2016-17 school year. To recognize educators pioneering the maker movement in STEM education, Dremel , manufacturer of tools for life and learning, announces 10 Dremel Idea Builder Ambassadors for the 2016-17 school year.

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Augmented Reality Lessons You Can Use Now

The CoolCatTeacher

Mitch served on the Board of the Ed-Tech Industry Network (ETIN) of the SIIA from 2012-2019, was cochair from 2015-2016, and was the chair in 2019. Games4Ed facilitates collaborations between educators, researchers, game developers, publishers, and policymakers to further the use of games and other immersive strategies in schools.

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Building a Makerspace Culture to Support Standards and Learning … 10 Ideas and 16 Resources

21st Century Educational Technology and Learning

I have traveled the country delivering PD relating to technology integration, PBL, STEM, Digital Literacy, and the 4 C’s. I plan on providing sessions that integrate PBL with STEM, Makers, Differentiated Instruction, Inquiry, Deeper Learning, and Technology Integration. 16 Resources to Build and Support a Maker’s Culture.

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