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Schools Need Robust Networks to Support Internet of Things

EdTech Magazine

While IoT deployments are relatively new to education, industry observers expect the technology to make a big impact thanks to its potential to reduce costs, improve security and boost student engagement. Most deployments will call for a mix of on-premises systems and public and private clouds, according to the IDC report.

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OPINION: Kindergarten is more than preparation for first grade, and we need to take it back

The Hechinger Report

But just as recognition is growing that these skills matter, our youngest students are losing out on opportunities to practice and hone such skills. The World Economic Forum reports that while some fields are growing and others are not, nearly all are changing. There is good reason to make this investment. Sign up for our newsletter.

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Could VR Be the Missing Piece in Meaningful Language Instruction?

Edsurge

It sits in the middle as a place for students to practice and engage with each other on a level that is better than just face-to-face on the screen. Euan Bonner Research says students often report being happier, more excited and less bored when using VR because it feels like a game. Recommended resources from Immerse.

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What is A Portfolio Assessment?

Educational Technology and Mobile Learning

Teachers must decide whether the portfolio will be digital or physical, thematic or chronological, and how it will reflect the overall progression of the student’s learning journey. This could range from written assignments, project reports, to reflective essays. Pedagogy, power and the student. Paulson, F.L.,

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Research examines blended learning, student achievement

eSchool News

New white paper explores effective instructional models and course customization benefits. On average, students taking partial or entire courses online outperform students taking the same course solely through face-to-face instruction. Material from a press release was used in this report.

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Epic Guide To Game Based Learning

The CoolCatTeacher

Teachers Report Sharp Growth in Game-Based Learning by District Administration (July 2016) – reports that 48% of classroom teachers report using games in classroom instruction in 2015. Lee Sheldon created a classroom where students level up, earn points, and start at zero to level up to their earned grade.

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Observation and self-reflection in the classroom

Kathy Schrock

A peer observation can be one of two types — a whole lesson observation with a follow-up discussion about objectives, materials, student engagement, classroom management, and effectiveness — similar to one an administrator might complete.