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The Wild and Amazing World of Augmented Reality

Ask a Tech Teacher

Augmented Reality (AR) is exactly what it sounds like — students learn more about what they see. When students unpack learning via augmented reality, they want more, don’t want to leave, and are willing to solve complex math problems and understand deep concepts just so they can see what else comes with augmented reality.

Sony 276
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Tech Apprenticeships Shift the Costs of Higher Ed From Students to Employers

Edsurge

More companies are assuming the costs and risks of preparing people for entry-level technology roles by offering apprenticeships. The Rise of Technology Apprenticeships The number of U.S. Information technology offerings account for just a small fraction of programs. Members include Walmart, Sony and T-Mobile.

Training 168
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eLearning Brothers Expands Family with Two Corporate Training Acquisitions

Edsurge

Founded in 2009 and based in American Fork, Utah, the company has amassed 1,500-plus games, quizzes and templates to sell to corporate clients in search of more compelling digital learning materials for employees. Customers include PepsiCo, Bangkok Airways and Sony. This is a big leap for us,” says Scivally. “We

Training 105
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This Workforce Partnership Trains Tech Talent. Can It Boost Civic Engagement Too?

Edsurge

That effort got a boost in 2014, when the California Department of Education awarded Career Pathways Trust Grants to K-12 and community college districts to support work-based learning and career pathway opportunities for high school students. For Mohammed, she’s learning to fly and control drones—something she’s never done before.

Training 111
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10 Things To Know about the Future of Blockchain in Education

Doug Levin

I recently availed myself of the chance to join and learn from many of the leading innovators and thinkers in the emerging blockchain industry at the Chamber of Digital Commerce’s DC Blockchain Summit 2016 , which billed itself (accurately, I think) as “a dialogue at the intersection of industry, regulation, and innovation.”

Education 281
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7 VR Glasses for Young Pioneers of Virtual Worlds

Fractus Learning

These immersive experiences inspire kids and offer new ways to learn about history, geography, art, science, engineering, technology and more. With outstanding sound, great graphics and true mobility, the HTC Vive is an awesome gateway into the virtual universe. Sony PlayStation VR (Requires PlayStation 4). Oculus Rift.

Sony 40
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Coding Websites/Webtools by Grade

Ask a Tech Teacher

C-STEM Studio –download to teach computers, science, technology, engineering and math with robotics. Learn to Code (for free). Animatron –design and publish animated and interactive content that plays everywhere, from desktop computers to mobile devices. Edabit –learn to code with interactive challenges. Learn to code.

Robotics 304