Remove Examples Remove Game-Based Learning Remove Outcomes Remove STEM
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Game Based Learning in Action

The CoolCatTeacher

Game-based learning might not be what you think. On today’s show Matthew Farber, author of Game-Based Learning In Action: How an Expert Affinity Group Teaches with Games , talks about how to use games in the classroom effectively. Game-Based Learning in Action.

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Game-Based Learning Gains Steam in Higher Education: Triseum Raises $1.43 Million to Transform Educational Experiences for Students

EdNews Daily

million, on the heels of their official market launch and initial game release due June 1st, 2016, raising the total investment to nearly $2 million. Triseum has grown to over thirty staff, incorporating former Texas A&M University students, professors and leading experts in game development from around the country.

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XplorLabs Fire Forensics: A Free STEM Module for Middle School Science

The CoolCatTeacher

For example, their Fire Forensics: Claims and Evidence unit is a safe way to educate middle school students about fire. Generally speaking, this free interactive STEM lab takes 2-4 days to complete and includes extension science experiments that you could add to the unit. Fire Forensics: A Free STEM Module for Middle School Science.

STEM 193
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Top 8 Advantages of an Interactive STEM Curriculum

Kitaboo on EdTech

What is STEM? The acronym STEM stands for Science, Technology, Engineering, and Mathematics. More recently, arts were added to this educational model, as educators believed that art and creativity play an important role in the understanding of the former subjects in the STEM Curriculum , thus changing the acronym from STEM to STEAM.

STEM 90
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EdTech that “Sparks Joy”

Neo LMS

Learning paths and mini-accreditations, badges and leader boards add a joyful game element to the courses, where teachers can create entire games within the course directed at certain learning outcomes and mastery levels. Read more: Why students love a game-based learning experience.

EdTech 223
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It’s 2020: Have Digital Learning Innovations Trends Changed?

Edsurge

The primary trends identified by the team were: adaptive learning, open education resources (OER), gamification and game-based learning, MOOCs, LMS and interoperability, mobile devices, and design. To those working in higher education, some of the trends presented by the team may not have come as a surprise.

Trends 191
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20 Ways to Personalize Your Learning This Summer

The CoolCatTeacher

You will develop strategies for using video to demonstrate physical techniques and offer feedback on students’ performance; using apps and games to measure and motivate student achievement; and using digital organization tools to create and store powerful lesson plans that you can use for years to come. Check out the course 17.