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Reflections on 50 years of Game-Based Learning (Part 3)

Edsurge

More than 50 years after Don Rawitsch introduced Oregon Trail in his eighth grade class, the debate continues : Can games become a legitimate tool for learning? Proponents of game-based learning have good reason to be optimistic—but also cautious. And many kids are eager to dive in and start creating.

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Microsoft Unveils New Tech to Create Personalized, Immersive Education

EdTech Magazine

Microsoft Unveils New Tech to Create Personalized, Immersive Education. Thanks to the latest Microsoft updates, creating an innovative learning environment has now gotten easier. These lessons can then be published on Microsoft Teams and accessed by students anywhere, anytime. meghan.bogardu…. Wed, 01/31/2018 - 11:41.

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Game-Based Learning: How to get Started

EdTechTeam

Game-Based Learning is an experiential approach to education that uses games to engage and motivate students in the learning process. One of the key researchers in the field of Game-Based Learning is James Paul Gee, who has outlined 36 principles of good learning that can be found in games.

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4 Ways to promote collaboration in digital spaces

Neo LMS

What are some big ideas that I can bring into my classroom and then find the right tools to promote more choices in learning? It can be done through Microsoft Teams or using some of the other digital options available. If you are using Microsoft Teams, Google Meet, or Zoom, allow students to collaborate in breakout rooms.

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Playful Pedagogy: Gamer Types and Board Games for Inclusive Learning

Edsurge

In this pursuit, the Reinvent the Classroom initiative, a collaborative effort led by Digital Promise in partnership with HP, Microsoft and Intel, serves as an exemplar for leveraging game-based learning for inclusive instructional practices.

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How to build a classroom escape room to spark curiosity in learning

Neo LMS

Most often they enjoy the game-based learning aspect and want to be the first one to complete it or to escape. For example, the Breakout EDU boxes come as a full kit that has a variety of locks, hint cards, and more. Why escape and breakout rooms are beneficial for students. Credit: Rachelle Dene Poth.

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AI in VR and AR with Rachelle Dené Poth

The CoolCatTeacher

Rachelle is an ISTE Certified Educator and a Microsoft Innovative Educator Expert. She is the past-president of the ISTE Teacher Education Network and served on the Leadership team of the Mobile Learning Network for five years. You know, for example, you teach Spanish. Vicki Davis (04:24.106) Mm-hmm.

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