Remove Events Remove Gamification Remove Mobility Remove Presentation
article thumbnail

Best Gamification Tools for Teachers

Educational Technology and Mobile Learning

Gamification is a cross-disciplinary concept that has been adopted in several sectors including marketing, healthcare, professional development trainings, politics, among others. By definition, gamification is "the incorporation of game elements into non-game settings" 1. The way Blooket works is simple.

article thumbnail

Metaverse Education: What’s Next for Virtual Learning?

ViewSonic Education

These types of virtual platforms are part of what is known as the gamification of learning, which is the use of gaming elements to improve student engagement and overall enjoyment. Not all virtual or metaverse platforms are focused on gamification, though. Not all virtual or metaverse platforms are focused on gamification, though.

Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

article thumbnail

A Guide to Choosing an Interactive Learning Platform

ViewSonic Education

This has fueled trends like gamification , nano-learning , education ecosystems , and mobile-first learning , while futuristic developments like Augmented Reality (AR), Virtual Reality (VR), and metaverse learning are on the horizon. To overcome this, we present the essential factors teachers and administrators should consider.

Learning 213
article thumbnail

Speaker at the Global EdTech Summit 2017

EdTech4Beginners

I am very happy to have been asked to present at the Global EdTech Summit 2017. I have no doubt that it will be an excellent event – topics include: Digital Transformation In Higher Education. Gamification: Discover Innovative Ways to Engage Students through Gaming. Mobile Learning: Portable Classroom Interaction.

EdTech 100
article thumbnail

TCEA 2018: Educators Meet in Austin to Discuss the Future of the Classroom

EdTech Magazine

This annual event brings together educators, administrators and IT leaders to discuss innovative tips on everything from professional development and classroom tech to thought leadership on accessibility. Mon, 01/15/2018 - 10:32. Thousands of educators will hit the ground in Austin, Texas, on Feb.

Meeting 151
article thumbnail

6 Factors Of Gamification That Changes Students

TeachThought - Learn better.

6 Factors Of Gamification That Changes Students. Gamification is about transforming the environment and regular activities into a kind of game. Gamification reinforces content, but also has the potential to profoundly impact classroom management. Gamification is about collaboration and teamwork. by Nellie Mitchell.

article thumbnail

Mini-Conference Schedule: "Reinventing Libraries for a Post-COVID World," a Library 2.0 Event

The Learning Revolution Has Begun

This is a free event, being held live online and also recorded. network to be kept updated on this and future events. In the wake of the COVID-19 pandemic, librarians have been faced with all manner of challenges as they have worked to bring their service, resources, and events into the virtual realm.