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How robotic gamification helped my elementary students love STEM

eSchool News

Educators have found a solution to this problem: gamification. Platforms like CoderZ offer virtual programming services where children can learn code through games. These games make learning code both fun and engaging for kids. All they have to do is follow the curriculum and learn with their students. Applications.

Robotics 126
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10 Popular Educational Trends and What You Need to Know

Waterford

Some, like social-emotional learning and digital citizenship, have long been important—and they may require even more focus this year. Others, like genius hour and bite-sized learning, are recently arrived educational trends that may have a helpful place in your classroom. Blended Learning. Personalized Learning.

Trends 304
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Racism is a subtle, silent enemy of STEM classrooms

eSchool News

In fact, racism is systemically embedded into our educational institution and can be camouflaged with other issues like socioeconomic status and even the learning loss from the COVID-19 pandemic. Every student should be able to see diversity in the STEM fields. percent of students met or exceeded the Science standards.

STEM 107
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5 Tech tools every student should have

Neo LMS

That’s one of the reasons why there are many tech tools every student should have to help them learn at home and in the classroom. . But technology can be an incredibly useful educational tool for students of all ages, even young elementary-level learners. The key to using edtech appropriately is to do so under supervision. .

Tools 342
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Racism is a subtle, silent enemy of STEM classrooms

eSchool News

In fact, racism is systemically embedded into our educational institution and can be camouflaged with other issues like socioeconomic status and even the learning loss from the COVID-19 pandemic. Every student should be able to see diversity in the STEM fields. percent of students met or exceeded the Science standards.

STEM 52
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Game Based Learning in Action

The CoolCatTeacher

Game-based learning might not be what you think. On today’s show Matthew Farber, author of Game-Based Learning In Action: How an Expert Affinity Group Teaches with Games , talks about how to use games in the classroom effectively. Game-Based Learning in Action. There’s gamification. There’s game-based learning.

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Innovative Science Teaching in Grades 6-12

The CoolCatTeacher

From augmented reality to game-based learning and online portfolios, she has a variety of ideas to share about how she amps up her science teaching with technology. SPONSOR: Join a Free Personalized Learning Session with Me and TextHelp! Get ready to talk about Personalized Learning. Creating Elementary Portfolios with SeeSaw.