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12 Innovative Digital Tools to Engage High School Students

Ask a Tech Teacher

Gamification Tools Gamification tools are revolutionizing education by turning learning into a series of challenges and games. Plus, 90% of people admit that gamification increases productivity , so just imagine what it could do for the students in your classroom.

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Best Platforms for eBook and Printed Book Distribution

Kitaboo on EdTech

When it comes to distributing eBooks and printed books, there are several platforms that offer a range of services for authors and publishers. In this post, we’ll explore the best eBook hosting platforms that are well-suited for self-publishing authors and publishers alike. Let’s get exploring! Table of Contents: I.

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Interactive eBooks: The Future of Digital Textbooks Unveiled

Kitaboo on EdTech

With online and hybrid learning popularizing in recent years, eBooks are the new norm of learning. With the inclusion of interactive eBooks in the educational sector, the learning pattern is gradually transforming. Accessibility and Portability Another key benefit of interactive eBooks is their accessibility and portability.

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8 Biggest Reasons Why Teachers Prefer eBooks in Classrooms

Kitaboo on EdTech

Over the last ten years, eBooks in classrooms have become an indispensable part of the education system. Blackboards have been replaced with virtual whiteboards, projectors have made a permanent place for themselves in classrooms, and printed books are increasingly being replaced with eBooks.

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6 eLearning Trends in Custom eLearning Solutions

It won’t be enough that gamification and AR/VR can make learning engaging. Download Inno-Versity's eBook to gain insight into 6 important trends coming to digital learning. As a result, there will likely be a return to some core learning fundamentals.

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Interactive Textbooks Online: Transform Your K12 Study Experience

Kitaboo on EdTech

In this blog, we’ll delve into how these eBooks can benefit you and transform your students’ learning experience. Adds a Touch of Gamification These eBooks gamify the learning experience of students. They provide gamification elements like scores, points, badges, etc., Table of Contents: I.

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Empower Education: Interactive Workbooks for Schools

Kitaboo on EdTech

Empowering Education: Key Features of Interactive Workbooks Multimedia Integration Interactive Exercises Customizable Content Assessment Tools Gamification Elements Accessibility Features III. Gamification Elements Incorporating elements of gamification , such as badges, points, and leaderboards, makes learning fun and engaging for students.

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