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Gamify Learning: 20+ Resources

Teacher Reboot Camp

Game based learning & Gamification. ebook, Learning to Go , which has digital/mobile activities for any device and editable/printable handouts and rubrics. ebook, Learning to Go , which has digital/mobile activities for any device and editable/printable handouts and rubrics.

Resources 360
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STEAM It Up with the 8 C’s! 50+ Ideas & Resources

Teacher Reboot Camp

Play mobile games that teach math and science like Solve the Outbreak (iOS/Android), Math vs Zombies (iOS/Android), Monster Physics (iOS), and Zombie Physics (iOS). ebook, Learning to Go , which has digital and mobile activities for any device with handouts. Use QR Codes! Find more resources here ! Learn through cooking!

Resources 404
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STEAM It Up for Struggling Students! 15+ Resources

Teacher Reboot Camp

Make it mobile! ebook, Learning to Go , which has digital and mobile activities for any device with handouts. With technology, students can create mindmaps, comics, eportfolios, digital stories, podcasts, videos, movie trailers, radio shows, blogs, scavenger hunts, infographics, multimedia posters, infographics and more!

Resources 317
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How is mobile learning evolving in the digital world?

Kitaboo on EdTech

The evolving digital technologies are taking mobile learning to the next level with interactive content that promotes self-paced learning anytime and anywhere, while on the go. In other words, mobile learning supports eLearning and classroom teaching. As of now, the full instructor-led or eLearning course cannot be moved to the mobile.

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6 eLearning Trends in Custom eLearning Solutions

Most articles on trends discuss mobile, augmented reality, virtual reality, LMS options, apps, and authoring software. It won’t be enough that gamification and AR/VR can make learning engaging. Download Inno-Versity's eBook to gain insight into 6 important trends coming to digital learning. It is what everyone expects.

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8 Biggest Reasons Why Teachers Prefer eBooks in Classrooms

Kitaboo on EdTech

Over the last ten years, eBooks in classrooms have become an indispensable part of the education system. Blackboards have been replaced with virtual whiteboards, projectors have made a permanent place for themselves in classrooms, and printed books are increasingly being replaced with eBooks.

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Technology in the Classroom: The Complete Guide

ViewSonic Education

Depending on the material being presented, computers also present an opportunity for adding more media to lessons, gamification, and connectivity with either classmates or instructors. However, students do admit to multitasking more on tablets than in ebooks. See this article on how ebooks stack up to paper books.). Smartphones.