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How Can Technology Help Improve Teaching Efficacy in a Classroom?

Kitaboo on EdTech

Applying modern pedagogical practices with EdTech Personalize lessons: Emerging technologies in the education sector are more attuned to modern pedagogical practices empowering students to take control over their learning journeys, thus, reducing some burden on the teacher. Contact our expert team now and get started!

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10 Steps to Create Interactive K12 Learning Modules

Kitaboo on EdTech

Gamify the Learning Experience Who doesn’t enjoy a good game? Gamification of the learning experience is a process by which you incorporate game-like elements into your learning module. These could include setting a point system, creating levels of learning, rewarding students for answering questions correctly and so on.

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Top 10 Education Tech Trends in 2022

Kitaboo on EdTech

Duolingo, a language learning platform, has been using this AI adaptive learning technique. The reviews for this have been great, and many people are now eager to join Duolingo for their language learning needs. Gamification . A lot of eLearning platforms are now offering gamification learning modules.

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Top 5 Benefits of Digital Textbooks You Never Knew About

Kitaboo on EdTech

Features like quizzes, exciting graphics, videos, and flashcards can make learning more enjoyable and help them retain information better and for longer durations. Increased Engagement Gamification is a new trend designed to make education fun and engaging. It has been proven to improve student productivity by almost 50%.

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How to Re-Energize Disconnected Classroom Participants

EmergingEdTech

In today’s modern environment, educators have their work cut out for them, from staying on top of adaptive learning technologies to navigating new student requirements. Online platforms provide personalized learning, using AI to adjust to an individual’s needs. The use of gamification can make these especially motivational.

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Trends to watch in 2015: education and technology

Bryan Alexander

Ebooks These are gone almost nowhere in education for years, despite the general ebook boom. Gaming and gamification should continue to attract experimental and creative faculty, plus allied staff, but that looks like a very slow growth area for now. It’s very sweet to see things coming to pass at last.

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WHAT’S NEW: NEW TOOLS FOR SCHOOLS

techlearning

Users can also use the NEO advanced features such as automation, gamification, learning paths, and competency-based learning directly from the Windows App. Big Universe is now available in the U.S. exclusively through FuelEd.

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