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5 Best Practices for STEM Education Spaces

EdTech Magazine

Makerspaces — a key element of STEM education — are popping up in classrooms and libraries across the U.S. Research from School Library Journal indicates that maker activities at elementary and middle schools increased by 4 percent from 2014 to 2017. They work on any project they want, such as robotics. For its part, St.

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25 digital tools and edtech resources from FETC

eSchool News

This funding opportunity will allow K-12 schools and districts, colleges and universities, and public libraries to connect students to safe, reliable internet outside of the classroom. And, from GenerationEsports, a new Gaming Concepts course is available digitally and in print for adoption in 2022.

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How computer science education bridges the digital divide

eSchool News

Today, the Connecticut Computer Science Dashboard states 92 percent of Connecticut students have access to computer science courses or curricular learning opportunities and 88 percent of Connecticut districts are offering some form of computer science course. The advanced course, however, is organized like a real-world game studio.

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How computer science education bridges the digital divide

eSchool News

Today, the Connecticut Computer Science Dashboard states 92 percent of Connecticut students have access to computer science courses or curricular learning opportunities and 88 percent of Connecticut districts are offering some form of computer science course. The advanced course, however, is organized like a real-world game studio.

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Discovering the “Ultimate Classroom”: A Student Led Project Based Learning Inquiry

EdTechTeam

I never imagined that the final course on learning space design would launch my students and I into the most exciting and rewarding project based learning experience of my career. As I met with my students, many who volunteered to come in at recess, we reworked our classroom library and opened up new areas for the students to work.

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Education Technology and the Power of Platforms

Hack Education

Computing platforms have different abstraction levels, including a computer architecture, an OS, or runtime libraries. To believe that would require, of course, that we overlook the role that the major technology platforms – Google, Facebook, and Amazon – play in education. Education’s Proto-Platforms.

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This College Program Wants to Help Schools Use Technology With Intention

Edsurge

But just as owning a bicycle does not imbue a child with the ability to ride a bike, using a Chromebook to complete assignments will not by itself improve a child’s learning outcomes. Kolb, who co-teaches the course with two University of Michigan colleagues, emphasized that the course is not “sit and get.