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Top 5 new EdTech tools that you might use in your university

Neo LMS

According to the report, the EdTech industry will reach a global value of $252 billion by 2020. The EdTech sphere is obviously developing quickly, so some things that seemed impossible only a few years ago have become a standard in the meantime. 5 New EdTech tools to watch. 5 New EdTech tools to watch.

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New Research Proves Game-Based Learning Works—Here's Why That Matters

Edsurge

A great deal of initial research exists about blended learning techniques such as game-based learning, but adoption has stalled because of a lack of scalable, practical techniques that have also proven effective. Efficacy in edtech needs to be determined by conducting well-controlled, large sample-sized efficacy studies.

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5 Steps to Gamify Your Elementary Classroom

The CoolCatTeacher

She is an Apple Distinguished Educator, Seesaw Ambassador, Book Creator Ambassador and FlipGrid Ambassador. She has been a presenter at ISTE 2019, NCCE 2016-19, the Southern Oregon EdTech Summit 2015-18, and IntegratED 2017-18. Heather is the founder and main moderator of the Oregon EdChat which can be found at #OrEdChat on Twitter.

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Power Up Your Classroom with Game Play [interview with Cate Tolnai and Lindsay Blass] – SULS022

Shake Up Learning

In this episode, I got to talk to Cate Tolnai and Lindsey Blass about their new book Power Up Your Classroom ! They share their passion for gamifying the classroom with game-based learning and teaching through play. For those of you who don’t know, Cate is a passionate fan of learning, coaching, and connecting.

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8 LMS features that support student autonomy in the classroom and beyond

Neo LMS

The flipped classroom allows students to acquire new concepts at home via engaging videos, online courses, or even game-based learning. Thus, more classroom time can go toward communication, debate, teamwork, and other group activities that support social learning. . Learning paths are flexible in an LMS.

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How Can K-12 Schools Improve Learning Outcomes with Technology?

Kitaboo on EdTech

Here are two ways K-12 schools can use AR tools to improve their learning outcomes: Pre-made courses: Since everyone these days has a smartphone, students can use AR apps on their phones and bring alive the lessons in their text books. For this, the books would first have to be AR-enabled.

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Strategies and Tools to Improve Student Behavior and Engagement – SULS0175

Shake Up Learning

Shawn shares the importance of building relationships with students (Ted Lasso style) and managing behavior with positive reinforcement through gamification. Gamification . With the knowledge to build an app and a passion for gaming, Shawn put it all together to create Classcraft. Related: Power Up Your Classroom with Game Play.