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Interacty – A New Platform for Teachers to Create Educational Games and Interactive Worksheets

Educational Technology and Mobile Learning

Interacty is an online platform that allows teachers and educators to create learning games and interactive worksheets to work with students at school and online. In a sense, Interacty works resembles Kahoot, Blooket, Quizlet, Quizizz, and other services that allow you to create game-based learning materials.

Education 100
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K-12 Dealmaking: McGraw-Hill Ed. and Cengage Make Acquisitions

Marketplace K-12

And check out EdWeek Market Brief , a service that provides companies doing business with schools with news, analysis, and original data on the needs and priorities of K-12 systems. Beijing-based Zuoyebang is a mobile study platform that offers homework assistance for primary and secondary school students.

Company 70
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?Meet Intel Education Accelerator’s Newest Cohort of EdTech Visionaries

Edsurge

This year’s cohort, whose products range from game-based learning to AI-generated flashcards, has a lot to be excited about. CEO Suz Somersall says the vision is to someday make a “virtual Etsy” where guests learn, make and sell their own designs. based automated grading software company, is trying to ease that pain.

EdTech 60
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Epic Guide To Game Based Learning

The CoolCatTeacher

100+ Game Based Learning Resources to Get Started in Your Classroom From the Cool Cat Teacher Blog by Vicki Davis Follow @coolcatteacher on Twitter. Games are fun. Game based learning excites learning in my classroom. Game Based Learning in My Classroom. Sept 2015).

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Summer Reads for Teachers

Graphite Blog

A classic of educational futurism, James Paul Gee’s book remains an important reminder of the unique and powerful ways games and play can help us learn and think. It’s a great introduction to the field of game-based learning, and offers a refreshingly radical (even so many years later!)

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Video for learning: Today and tomorrow

Learning with 'e's

Alternative modes Today, education has expanded beyond traditional learning spaces into distance education , blended learning, flipped classrooms , mobile learning, and online delivery through technologies such as MOOCs ( Massive Open Online Courses ). Again, this mode is dependent on high quality video content.

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The hidden audience effect

Learning with 'e's

The conference was enhanced by the presence of several very tech savvy young students from primary schools, who took a full part in the proceedings, tweeting and live blogging from the event on their mobile devices. One great innovative idea Karine talked about was particularly useful at engaging kids across the entire curriculum.

Wiki 51