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150+ Digital Activities for the K-2 Classroom Inside One Simple App

The CoolCatTeacher

In this blog post, I’ll include the video unboxing tour that I recently had with the team at the Really Good Stuff Digital Learning Collection, and I’ll share some thoughts on how you can effectively use this collection in your classroom. Unboxing Demo: Really Good Stuff Digital Learning Collection. Digital Learning Collection.

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Alexa Goes to ISTE: Edtech Companies—and Teachers—Debut New Skills for Learning

Edsurge

Across the massive, brightly colored expo hall at ISTE 2019 , the annual education technology conference where companies display and demo their latest gadgets, upgrades and software, several vendors showcased the new skills they have developed for Alexa-enabled devices. Everyone is going to be using it for education” soon, she predicts.

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The 10-Minute Teacher Show: Top Ten Shows for February 2017

The CoolCatTeacher

5 Ideas for Using Game Based Learning in Your Classroom Today with Michael Matera (Episode # 5). People are starting to use these transcripts and I hope it helps those of you researching, wanting to quote the shows, or those with accessibility needs! Remember that every show has links and a transcript. GiveAway Winners.

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Amplify’s Games Find a New Home in Touch Press

Edsurge

Across the gaming industry, educational titles have been panned for lacking visual polish, user-friendly mechanics and overall design. Many games resemble animated flashcards with points. Amplify’s game division, which Leites started in 2011, sought to buck the trend. Here are our early impressions of the game from last year.)

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The SMART Learning Suite: Any device. Any Approach.

The Cornerstone for Teachers

Chromebooks, tablets, phones…they’re all the same to the SMART Learning Suite. The SMART Learning Suite combines lesson delivery, assessment, collaboration, and game-based learning software all into one easy-to-use system. From the Notebook, teachers can create activities and monitor/assess progress.

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Top 8 Advantages of an Interactive STEM Curriculum

Kitaboo on EdTech

According to the surveyed candidates who are now not working in STEM fields, they did not pursue a STEM career due to a lack of access to resources and opportunities. Simulation-based scenarios can be created where students have to perform certain tasks and make decisions and then view the results in real-time. REQUEST DEMO READ MORE.

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How Can K-12 Schools Improve Learning Outcomes with Technology?

Kitaboo on EdTech

Also, with smartphones and Internet connections, they have any time access to online resources. This builds the case for educators to harness technology and improve learning outcomes for K-12 school students. They need to redesign their courses to suit the learning needs of the new tech-savvy generation and improve learning outcomes.