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Automation Will Hit Young People Hardest. Can These Nonprofits Prepare Them for It?

Edsurge

Both women are committed to making education more equitable and technology fields more diverse, especially in the face of a pandemic that has disproportionately affected the populations they seek to elevate. Students are now at home, they might have to be caring for siblings and there’s access issues. Everyone’s going online.

STEM 180
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Summer Reads for Teachers

Graphite Blog

Affinity Online: How Connection and Shared Interest Fuel Learning. In this collection of in-depth case studies, cultural anthropologist Mizuno (Mimi) Ito and her colleagues shine a light on the positive ways kids are using new technologies to connect around shared interests, learn from one another, engage in creative production, and more.

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How PS1X in the Bronx Does Digital Citizenship

Graphite Blog

Regardless of their access to devices or internet at home, she aims to give students at PS1X Courtlandt School in the South Bronx, New York, the tools they need to thrive and succeed in a world of media and technology. The skills learned could help them with not only online safety but a variety of life skills.

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Leveling Up Language Learners’ 21st-Century Skills with Minecraft

Edsurge

How could a game featuring so little language drive this much language learning? In addition to the language generated by the students themselves in their projects, I found that a huge amount of English was being generated as students shared tips, accessed online guides and built a common understanding. IrvSpanish.

Wiki 151
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Where in the World Is Planet3? An Educational Gaming CEO Seeks His Second Act

Edsurge

Planet3 agreed to earth and life science curriculum with supplemental lesson plans and free 24-hour access to the platform for students, teachers and parents. Students also liked the avatar-based 3-D games. “I

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How ‘Dungeons & Dragons’ Primes Students for Interdisciplinary Learning, Including STEM

MindShift

In addition to these crucial soft skills, teachers and professors who have used the game also claim it directly benefits core academic competencies. David Simkins, a professor at the Rochester Institute of Technology, is an expert on games and learning. The Benevolent Subversions of the Chaotic Good.

STEM 53
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Gaming, VR Exploring, and App Building: The Ellis Island Hack-A-Thon

techlearning

Not engage, like simply hooking them in with entertaining or trending toys, rather we work to engage our students in meaningful learning. Parallel with the constantly evolving world of emergent technology the most meaningful, and most engaging strategies are dynamically changing. Accessed 3 Oct. Accessed 3 Oct.