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When is Gamification in Education Not a Good Idea?

EmergingEdTech

source: unsplash.com Gamification is an increasingly popular strategy for education. Students in the modern digital world are used to playing all kinds of games on their smartphones, consoles, and. Please click on the post title to continue reading the full post. Thanks (and thanks for subscribing)!].

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Revolutionize Your Workforce with Cutting-Edge Training Apps

Kitaboo on EdTech

Top Features to Consider While Choosing a Corporate Training App Progress Tracking User Authentication Discussion Forums Performance Analytics Reminders and Notifications Gamification In-app Support IV. Corporate training apps are specialized software designed for mobile devices like smartphones and tablets. Wrapping Up!

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The Future of eLearning - 10 Trends To Be Aware Of

ViewSonic Education

Beyond simple smartphone commands, AI has found a use in the context of eLearning. Gamification. Referred to as gamification, or game-based learning, this facet of eLearning attempts to make education fun! As such, it’s clear that the common implementation of microlearning is not yet complete. Mobile Learning.

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Innovation In E-learning In The Last 10 Years

EdTech4Beginners

Let’s take a look at the some of the innovation in E-learning industry in the last 10 years: The Usage of Smartphones. Smartphones have become an essential part of our lives. According to a Google report , almost 80% people don’t exit their homes sans smartphones. Gamification in the Learning Process.

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TCEA 2018: Educators Meet in Austin to Discuss the Future of the Classroom

EdTech Magazine

Two new in-depth sessions include: Innovative Teaching Academy , where teachers can learn more about flipped and blended classrooms, as well as distance learning, gamification, makerspaces and design thinking. CDW VV2 Strategy. EdTech will provide coverage of TCEA from the show floor. Content Subtype. CDW Activity ID. CDW Segment.

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How Can K-12 Schools Improve Learning Outcomes with Technology?

Kitaboo on EdTech

Also, with smartphones and Internet connections, they have any time access to online resources. Augmented Reality: Augmented reality (AR) is gradually becoming an integral component of educational strategies and is being widely adopted by K-12 schools. Again, the students would need an AR app on their smartphones.

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Video-Assisted Learning: Using Educational Videos to Teach

ViewSonic Education

For example, if you taught a particular learning objective using gamification , it may be beneficial to also show a video that breaks down the objective step-by-step to give students an additional option to learn from. All you need is a display, projector, or even a smartphone. Social-Emotional Learning. How to Use Educational Videos.

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