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The Future of eLearning - 10 Trends To Be Aware Of

ViewSonic Education

Beyond simple smartphone commands, AI has found a use in the context of eLearning. Gamification. Referred to as gamification, or game-based learning, this facet of eLearning attempts to make education fun! Mobile Learning. As such, it’s clear that the common implementation of microlearning is not yet complete.

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Revolutionize Your Workforce with Cutting-Edge Training Apps

Kitaboo on EdTech

As the mobile learning market surged to $68.36 Top Features to Consider While Choosing a Corporate Training App Progress Tracking User Authentication Discussion Forums Performance Analytics Reminders and Notifications Gamification In-app Support IV. Your corporation’s success hinges on a skilled, up-to-date team. Wrapping Up!

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Innovation In E-learning In The Last 10 Years

EdTech4Beginners

Let’s take a look at the some of the innovation in E-learning industry in the last 10 years: The Usage of Smartphones. Using mobile for educational purposes is a slightly new concept. Smartphones have become an essential part of our lives. Gamification in the Learning Process. Massive Open Online Courses (MOOC).

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TCEA 2018: Educators Meet in Austin to Discuss the Future of the Classroom

EdTech Magazine

TCEA’s TechNotes Blog reports that Matlin will discuss accessibility and her app “Marlee Signs,” which leverages mobile devices to teach American Sign Language. You can prepare for this year’s conference by browsing through the sessions on the official TCEA program overview , or download the smartphone app to use daily at the show.

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10 Steps to Create Interactive K12 Learning Modules

Kitaboo on EdTech

Gamification of the learning experience is a process by which you incorporate game-like elements into your learning module. In fact, gamification can create a healthy competitiveness that challenges students, fosters critical thinking and helps them receive instant feedback. Gamify the Learning Experience Who doesn’t enjoy a good game?

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How Can K-12 Schools Improve Learning Outcomes with Technology?

Kitaboo on EdTech

Also, with smartphones and Internet connections, they have any time access to online resources. Augmented Reality: Augmented reality (AR) is gradually becoming an integral component of educational strategies and is being widely adopted by K-12 schools. Again, the students would need an AR app on their smartphones.

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How is mobile learning evolving in the digital world?

Kitaboo on EdTech

With smartphones becoming the device of choice to consume content, they are being increasingly leveraged to deliver online educational courses by schools and colleges, and learning and development training by the corporate sector. In other words, mobile learning supports eLearning and classroom teaching.