Remove Gamification Remove Information Remove Mobility Remove Student Engagement
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Metaverse Education: What’s Next for Virtual Learning?

ViewSonic Education

These types of virtual platforms are part of what is known as the gamification of learning, which is the use of gaming elements to improve student engagement and overall enjoyment. Not all virtual or metaverse platforms are focused on gamification, though. 2) Relatable to Modern Students (Digital Natives) .

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How an LMS can support a school’s edtech strategy

Neo LMS

Better student engagement rates. Also, they can make use of gamification features throughout lessons or an entire course. These techniques are an effective way of contributing to higher engagement rates from students. These techniques are an effective way of contributing to higher engagement rates from students.

LMS 369
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A Guide to Choosing an Interactive Learning Platform

ViewSonic Education

EdTech offers personalized learning, real-time feedback, and vast resources for students while empowering teachers to create engaging lessons and tailor instruction. Equally important, it must facilitate students’ active participation, collaboration, and communication within the learning process.

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How an LMS can supports a school’s edtech strategy

Neo LMS

Better student engagement rates. Also, they can make use of gamification features throughout lessons or an entire course. These techniques are an effective way of contributing to higher engagement rates from students. These techniques are an effective way of contributing to higher engagement rates from students.

LMS 195
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How Can Technology Help Improve Teaching Efficacy in a Classroom?

Kitaboo on EdTech

With a sea of information available at their fingertips, the tech-savvy generation is no longer satisfied with the traditional form of teaching, where the instructor uses the lecture form to deliver lessons aided by some simple teaching aids. For instance, gamification allows the packaging of lessons in the form of games.

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Smartphones in the classroom: friend or foe?

Neo LMS

The combination of students and mobile devices in the classroom has long been a debate topic among education professionals. The use of mobile devices during classes is often regarded as an element of distraction for students. Phones can help students engage more in classroom activities. And now, story time!

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Top 5 Benefits of Digital Textbooks You Never Knew About

Kitaboo on EdTech

Audio descriptions, on the other hand, provide verbal descriptions of all non-textual elements in a digital textbook to help students with severe visual impairments or permanent blindness to consume information that would have been impossible with traditional books. It has been proven to improve student productivity by almost 50%.

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