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Metaverse Education: What’s Next for Virtual Learning?

ViewSonic Education

These types of virtual platforms are part of what is known as the gamification of learning, which is the use of gaming elements to improve student engagement and overall enjoyment. Not all virtual or metaverse platforms are focused on gamification, though. Not all virtual or metaverse platforms are focused on gamification, though.

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6 E-learning trends currently shaping up the industry

Neo LMS

Micro learning turns lengthy learning materials into more manageable bite-sized chunks of information that are easier to interact with and remember. It all goes down to how the brain processes important information. Mobile learning. The mobile phone has become a natural extension to people’s hands, no matter how old they are.

Industry 274
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The Future of eLearning - 10 Trends To Be Aware Of

ViewSonic Education

Backing up the concepts behind adaptive learning, AI is not only able to guide students through courses, but it can also help inform learning predictions and on-the-fly personalization. Gamification. Referred to as gamification, or game-based learning, this facet of eLearning attempts to make education fun! Mobile Learning.

Trends 397
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How an LMS can support a school’s edtech strategy

Neo LMS

Also, they can make use of gamification features throughout lessons or an entire course. Read more: Top benefits gamification can bring to the classroom. This helps both teachers and school managers to consequently make more informed decisions. Personalized recommendations. Anytime, anywhere learning.

LMS 369
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Why Consider Mobile Learning? (Infographic)

Kevin Corbett

By 2015 80% of people will be accessing the Internet from mobile devices. In 2012, 65% of workers declared their mobile devices to be their “most critical work device.”. 3.65% of information searches started on a smartphone with 64% of these searches continued on a PC or tablet. The post Why Consider Mobile Learning?

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Why your young students love e-learning

Neo LMS

This combination of sight, hearing, and sometimes even touch, and recognition of what happens on the screen, makes students better retain and remember new information. You’re probably familiar with the notion of gamification — the use of gaming principles and mechanics in a non-game context, like learning. E-learning is mobile.

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How an LMS can supports a school’s edtech strategy

Neo LMS

Also, they can make use of gamification features throughout lessons or an entire course. Read more: Top benefits gamification can bring to the classroom. This helps both teachers and school managers to consequently make more informed decisions. Personalized recommendations. Anytime, anywhere learning.

LMS 195