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Interactive Textbooks Online: Transform Your K12 Study Experience

Kitaboo on EdTech

To keep up with the evolving educational industry, switching to digital interactive textbooks is essential for your institution. Additionally, students can access content via any smart device, be it a mobile phone, laptop, tablet, or computer, ensuring they have a smooth studying experience across different devices.

Study 59
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Why your young students love e-learning

Neo LMS

Some people even lobby for a right to technology for every student, in the hope of making the presence of laptops and tablets in classrooms as spread as that of blackboards and notebooks. You’re probably familiar with the notion of gamification — the use of gaming principles and mechanics in a non-game context, like learning.

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7 Edtech Trends to Watch in 2022: a Startup Guide for Entrepreneurs

Edsurge

Game-based learning is transforming how students learn Integrating game-based solutions into the learning experience through the use of tablets, laptops and virtual reality (VR) can increase engagement and result in positive learning outcomes.

EdTech 218
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6 Tips for making the most of ed tech exhibitions

Neo LMS

From lesson creation to assessment and gamification, there is something for K-12 schools, universities, vocational schools, and so on depending on the purpose of the conference. So besides packing their bags, laptops, agendas and passports, teachers can do a little extra something: their pre conference homework. Heading to Bett 2019?

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Why Digital Textbooks are More Affordable than Paper Textbooks?

Kitaboo on EdTech

The rising cost of paper, supply chain issues, and the decline of the printing industry make it more challenging for publishers to sustain and profit from publishing paper books without charging a premium. They can be read via an eReader or downloaded onto one’s computer, laptop, or smartphone. Increased Engagement .

eBook 52
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Learning Games Startup, Motion Math Moves to a New Home: Curriculum Associates

Edsurge

The educational games industry is a challenging, niche market where independent developers don’t last long. As one of the first educational apps that incorporated the iPad’s accelerometer into the game mechanics, the game notched industry awards and features in outlets such as TIME, WIRED and USA Today.

Company 93
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Reinventing The School Desk: Tip Tap Tap And The Internet of Things

Fractus Learning

Gamification for Learning. Through our cloud-based Learning Content Management System (LCMS), educators can source and control the delivery of quality and validated educational content from their own tablet, laptop or desktop. Tip Tap Tap Industrial Design. Tip Tap Tap worked with industrial designers Perch Dynamic Solutions.