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Top 5 new EdTech tools that you might use in your university

Neo LMS

According to the report, the EdTech industry will reach a global value of $252 billion by 2020. The EdTech sphere is obviously developing quickly, so some things that seemed impossible only a few years ago have become a standard in the meantime. 5 New EdTech tools to watch. 5 New EdTech tools to watch. Robot teachers.

EdTech 347
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Robots and Related Tech Play a Role in Advancing Curricula

EdTech Magazine

By Eric Walter Some experts look to AI and robotics as the teaching tools of the future.

Robotics 323
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Robots That Teach: Using Sphero in Class

EdTech Magazine

By Sam Patterson The company that inspired Star Wars' BB-8 droid has already won the hearts and minds of K–12 students with a similar ball-shaped robot namedSphero.

Robotics 150
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Top 10 K–12 Educational Technology Trends

techlearning

While “trendy” ideas and products come and go, many of these influential concepts seem likely to continue to shape edtech for many years to come. While “trendy” ideas and products come and go, many of these influential concepts seem likely to continue to shape edtech for many years to come.

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Coding and Computer Science during CSEdWeek

edWeb.net

This year, CSEdWeek took place from December 5th to 11th, and two of edWeb.net ’s professional learning communities (PLC) presented webinars that highlighted the importance of coding and computer science in education. Join the Coding & Robotics K-8 Community. This article was modified and published by eSchool News.

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A Decade Into Experiments With Gamification, Edtech Rethinks How to Motivate Learners

Edsurge

. — Deepak Cheenath That puts CoCo’s strategies to keep students engaged or motivated to learn at complete odds with what many edtech companies have been trying to do to teach literacy or STEM — mimic online games like Robolox or Minecraft that children spend hours immersed in outside of school. Quizizz is embodying this shift.

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With Eyes on Asia, Kidaptive Raises $19.1M to Grow Its ‘Invisible’ Adaptive Learning Platform

Edsurge

Kidaptive first entered the edtech market in 2012 with Leo’s Pad, a game-based learning app that offered mini-games and puzzles to assess cognitive skills in young children. He’s also careful around how he frames adaptive-learning technology: “There’s a lot of legitimate concern about the robotic tutor.