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What are the Effective Teacher Tools Adopted by KITABOO?

Kitaboo on EdTech

With the emergence of digital technologies, the static PDF ebook evolved to a more interactive one encompassing audio, video, graphics, and presentations. Gamification and micro-learning content further upped the game, emerging as powerful teacher tools, thus, making learning journeys all the more inclusive, immersive, and engaging.

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Smartphones in the classroom: friend or foe?

Neo LMS

The combination of students and mobile devices in the classroom has long been a debate topic among education professionals. The use of mobile devices during classes is often regarded as an element of distraction for students. The first time I tried gamification with my students was during a seminar on green marketing and consumerism.

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Top 10 Digital Tools for the Classroom

Kitaboo on EdTech

KITABOO is one of the best digital tools for the classroom because its content is designed for bite-sized learning with knowledge nuggets, interactive assessments and gamification. 10 Easy Steps to Create eBooks Online and Sell it. Digital Publishing , eBook solution / May 4, 2022. REQUEST DEMO READ MORE. You May Also Like.

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How Can K-12 Schools Improve Learning Outcomes with Technology?

Kitaboo on EdTech

Gamification: Let’s be honest – given a choice between playing a game or solving Math problems, students would definitely prefer playing a game. However, it is important to make a distinction between games and gamification. Related: 9 Benefits of Interactive eBooks. Games can be used to liven up classroom teaching.

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Our favorite mobile apps: Appy Hour on the Future Trends Forum

Bryan Alexander

Instead, we hosted an “Appy Hour”, a session where we invited participants to simply share their favorite mobile app for learning. (The idea came up during the June 7th Forum discussion. Libby – an ereader app for reading ebooks hosted by Overdrive. gamification. thanks to Babette Kraft).

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Our favorite mobile apps: Appy Hour on the Future Trends Forum

Bryan Alexander

Instead, we hosted an “Appy Hour”, a session where we invited participants to simply share their favorite mobile app for learning. (The idea came up during the June 7th Forum discussion. Libby – an ereader app for reading ebooks hosted by Overdrive. gamification. thanks to Babette Kraft).

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Resources from Miami Device

Learning in Hand

Create Multimedia eBooks in a 1 iPad Classroom by Wesley Fryer Enhanced eBooks on iPads, iPhones and iPod Touches can include audio, video, and interactive animations in addition to digital text, images and links. With Google Forms it is super easy to collect this information and so much more! A massive online game?