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New Ways to Gamify Learning

Ask a Tech Teacher

But those webtools exemplify where the gamification of education started. Augmentation: Technology not only replaces a traditional tool but adds functionality, e.g. using Google Earth to explore the setting of a story rather than a map. e.g. using virtual meeting tools (like Google Hangouts) to include housebound students in a class.

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What are the Effective Teacher Tools Adopted by KITABOO?

Kitaboo on EdTech

With the emergence of digital technologies, the static PDF ebook evolved to a more interactive one encompassing audio, video, graphics, and presentations. Gamification and micro-learning content further upped the game, emerging as powerful teacher tools, thus, making learning journeys all the more inclusive, immersive, and engaging.

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Top 10 Digital Tools for the Classroom

Kitaboo on EdTech

KITABOO is one of the best digital tools for the classroom because its content is designed for bite-sized learning with knowledge nuggets, interactive assessments and gamification. 10 Easy Steps to Create eBooks Online and Sell it. Digital Publishing , eBook solution / May 4, 2022. REQUEST DEMO READ MORE. You May Also Like.

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How Can K-12 Schools Improve Learning Outcomes with Technology?

Kitaboo on EdTech

Gamification: Let’s be honest – given a choice between playing a game or solving Math problems, students would definitely prefer playing a game. However, it is important to make a distinction between games and gamification. Related: 9 Benefits of Interactive eBooks. Games can be used to liven up classroom teaching.

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Smartphones in the classroom: friend or foe?

Neo LMS

First, there are plenty of educational apps available in the App Store or in Google Play; you just need to find the right ones for your class. The first time I tried gamification with my students was during a seminar on green marketing and consumerism. Phones can help students engage more in classroom activities. And now, story time!

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Our favorite mobile apps: Appy Hour on the Future Trends Forum

Bryan Alexander

Libby – an ereader app for reading ebooks hosted by Overdrive. Marco Polo ( iTunes , Google Play ) – an asynchronous video tool. MyWGU ( Google Play , iTunes ) – an app for Western Governors University students, aimed at WGU ‘s portal. gamification. thanks to Babette Kraft).

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Our favorite mobile apps: Appy Hour on the Future Trends Forum

Bryan Alexander

Libby – an ereader app for reading ebooks hosted by Overdrive. Marco Polo ( iTunes , Google Play ) – an asynchronous video tool. MyWGU ( Google Play , iTunes ) – an app for Western Governors University students, aimed at WGU ‘s portal. gamification. thanks to Babette Kraft).

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