Remove Document Remove Game-Based Learning Remove Trends
article thumbnail

The Future of eLearning - 10 Trends To Be Aware Of

ViewSonic Education

To that end, we’ve identified 10 trends that we believe indicate the future of eLearning and its role in the classroom. Already, the major eLearning platforms are offering adaptive learning services, and there’s no reason that the trend won’t continue for the foreseeable future. Social Learning.

Trends 405
article thumbnail

It’s 2020: Have Digital Learning Innovations Trends Changed?

Edsurge

The Online Learning Consortium (OLC), one of the 12 partner organizations of Every Learner Everywhere, was charged with identifying and understanding innovations in the digital education landscape. To those working in higher education, some of the trends presented by the team may not have come as a surprise. We need to move.to

Trends 207
Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

article thumbnail

Top 10 K–12 Educational Technology Trends

techlearning

Some of them are still emerging, and some of them are controversial, but they all have great potential for teaching and learning. Here’s a roundup of today’s top edtech trends: 1 1:1 Devices —This trend seems to continue to expand. 3 Wearable Technology —Wearable technology is an up-and-coming trend in edtech.

Trends 88
article thumbnail

Top 5 new EdTech tools that you might use in your university

Neo LMS

Game-based learning. The best way to acquire and retain knowledge is by learning through games. This type of tool has various benefits over traditional teaching: Robot teachers provide students with up to date knowledge, always making sure to follow the latest news and education trends.

EdTech 347
article thumbnail

Modern Learning Strategies: 6 Channels Of 21st Century Learning

TeachThought - Learn better.

Digital media evolves constantly in both form and function, from text, images, hyperlinked documents, and interactive video (the ‘form’ part) to communicating, curating, duplicating, citing, attributing, grouping, and sharing (the ‘function’ part). You can read more about how to create learning through play.

Strategy 145
article thumbnail

What is Active Learning? And Why it Matters

ViewSonic Education

Many, like Stanford and the University of Minnesota , have initiatives to train instructors in active learning practices. Primary and secondary schools are swiftly responding to the evidence in support of active learning. Teaching for active learning means: Becoming a facilitator and guide. Game-based learning.

Learning 260
article thumbnail

Self-Paced E-Learning Market Evaporating, Report Finds

Marketplace K-12

The report defines self-paced courseware as being accessed on a desktop or laptop and spanning the K-12, higher education, corporate training, and privately marketed software (such as that produced by language-learning company Rosetta Stone) sectors. Unstable Economies Impact E-Learning Market. Suppliers don’t pay for bad news.”.

Report 70